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Today, we embark on a mesmerizing voyage beneath the waves with the Deep Clue Sea Commander pre-con deck, helmed by the ever-watchful Morska, Undersea Sleuth. As the tide whispers secrets and the ocean currents reveal mysteries, this deck beckons you to dive into the enigmatic world of clues, where every token becomes a key to unlocking victory.
Set against the backdrop of submerged intrigue, we unveil nine carefully chosen cards that seamlessly integrate with the deck’s theme, transforming your deck into a force that relies on the power of clues to secure triumph. Alongside these additions, we’ll also uncover nine cards that, while intriguing, may find themselves washed ashore in favor of a more streamlined strategy.
Join us as we navigate the briny depths, unraveling the mysteries that lie beneath and arming you with the knowledge to elevate your Deep Clue Sea deck. With Morska at the helm, let’s embark on a journey where every clue is a step closer to victory. The seas are vast, the clues are deep—let the aquatic investigation commence!
Alquist Proft, Master Sleuth: A new card from the main set, Alquist Proft, gives you a sweet way to trade in all of your clue tokens for card draw & life. This card is sweet in this deck and could also be a cool build round.
Teferi’s Ageless Insight: Teferi’s Ageless Insight is an auto-include for ANY “draw two” strategy deck and Deep Clue Sea is no exception. Crack those clues & enjoy a full hand of sweet spells!
Cyberdrive Awakener: Cyberdrive Awakener’s ETB is a really cool finisher for this deck. Closing out your opponents with a ton of flying 4/4 clue tokens is a sweet way to win a game of Commander.
Anointed Procession: This one is as simple as it gets. Does your deck create tokens? Do you have access to white? If you answered yes to both of those questions, you should probably include anointed procession.
Krark-Clan Ironworks: I really like this card in this deck. It basically turns all of your clues into ramp and/or free ways to crack other clues!
Jaheira, Friend of the Forest: Jaheira is another excellent way to turn your clue tokens in ramp. Big fan.
Tamiyo’s Journal: Tamiyo’s journal is a PERFECT addition to this deck. Not only is it another source of reoccurring clue creation, but it also gives you a tutor that can be used over and over again. I love all the ways that these upgrades let you turn your clues into multi-purpose tools.
Lavinia, Foil to Conspiracy: This is a sweet new card from the Ravnica: Clue Edition pack. It is an engine to create clues and also allows you to crack them on your opponent’s turns.
Mechanized Production: Mechanized production is another sweet win condition that utilizes your clue tokens. As long as you can untap with 8 clues, you win! Yay!
Wave Sifter: The mulldrifter for clues. Two mana for two clues with the evoke cost is what I’d be most interested in with this card. That said, we’ve got plenty of other ways to accumulate clues without even really trying. I wouldn’t judge you for keeping this card in, though.
Ongoing Investigation: I just don’t see this deck being able to constantly rely on a bunch of creatures dying. The weird aristocrat theme of this card just doesn’t seem to fit very well.
Hornet Queen: A big stompy classic. That said, there’s not much synergy with this deck. Easy cut for me.
Magnifying Glass: It hurts me to cut Magnifying Glass from a deck based on making clues… That said, four mana to investigate (especially when you factor in all the other ways we have to make clues) is just WAY too slow.
Ulvenwald Mysteries: Another card that is leaning a bit too much into the aristocrats/sacrifice theme (Am I missing something with this deck?!?). And we just don’t have the payoffs to take advantage of the 1/1 bodies you get for cracking clues. Â
Ransom Note:Â Ransom Notes found its way into all four of the Murders at Karlov Manor commander pre-con decks. So as you can guess, this card is trying to do so many things that it actually doesn’t actually do that much at all. Easy cut. (!!Spoiler alert!! We cut this card from all four decks).
Tezzeret, Betrayer of Flesh: If you’ve read my upgrade guides before, you know I am not a huge fan of most planeswalkers in Commander. Tezzeret is no exception. 4 mana to draw to and discard one or make one of your clues a 4/4 just isn’t going to feel very good.
Selvala, Explorer Returned: This card is fun. am always a fan of cards that can help the table & make sure everyone’s deck is able to do its thing. That said, this card is just kind of slow and clunky.
Junk Winder: With a lot of clues, this can be a cheap tapper with a big body. That said, after adding our upgrades, I think we’re all set as for as ways to use our clue tokens to close out the game.
For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.
Do you want these upgrades without breaking the bank? Click HERE to pick up your Deep Clue Sea Pre-Con Upgrade Proxy Pack.