Fresh from the Forge: Cowboy Bebop x MTG Proxy Pack

Have you heard the buzz surrounding MTG’s recent announcement of an exclusive collaboration with Cowboy Bebop, the beloved anime series? Exciting, right? But for fans outside of Japan, the disappointment sets in quickly when we realize these unique crossover products won’t be readily available to us. Not to mention, the card selection they’ve chosen leaves much to be desired.

But fear not, fellow space cowboy/MTG enthusiasts! We’ve got you covered with our custom Cowboy Bebop-inspired pack featuring some of the game’s most powerful and popular commander staples. Say hello to our Cowboy Bebop x MTG Commander Staples Proxy Pack.

What’s Inside?

Our pack contains one proxy copy of each of the following commander staples: Deadly Rollick, Deflecting Swat, Fierce Guardianship, Flawless Maneuver, Obscuring Haze, Sol Ring.


These cards aren’t just any proxies; they’re meticulously crafted to capture the essence of Cowboy Bebop while ensuring top-notch gameplay. Plus, if you’re into aesthetics, you’ll love our signature rainbow foil treatment – these proxies look absolutely stunning.

Why Choose Our Proxies?

The best part? You don’t have to wait for a limited release or jump through hoops to get your hands on these cards. Our Cowboy Bebop MTG proxies are available for order right now, and we’ll ship them directly to your doorstep the next business day. That means you can start enhancing your decks with these unique cards ASAP, without any hassle.

Whether you’re a die-hard Cowboy Bebop fan, a commander aficionado, or simply someone looking to inject some excitement into your MTG gameplay, our proxies offer the perfect solution. Don’t miss out on this opportunity to elevate your gaming experience.

Get Your Cowboy Bebop MTG Proxies Today!

Ready to dive into the world of Cowboy Bebop MTG proxies? Head over to our website and pick up your set today. Don’t let the exclusivity of MTG’s Japanese crossover dampen your spirits – with our proxies, you can bring a piece of the Cowboy Bebop universe right to your gaming table.

Order now and join us in celebrating this epic crossover between two iconic franchises. Your decks will thank you!

Cowboy Bebeop MTG Proxy Set Custom Magic the gathering Proxies High Quality MTG proxies

Now Available: The Ur-Dragon Proxies​

Now Available: The Ur-Dragon Proxies

Calling All Dragon Enthusiasts! The Ur-Dragon, one of the most revered and potent commander choices, has landed in our custom-art proxy collection. But let’s face it, obtaining iconic commander staples like The Ur-Dragon can sometimes come with a hefty price tag in the world of EDH. Fear not, because we’ve got you covered!

At The Proxy Forge, we understand the desire to wield legendary commanders without breaking the bank. That’s why we’re thrilled to offer a diverse array of options to make playing with The Ur-Dragon more accessible than ever before.

Whether you’re seeking an affordable and high-quality The Ur-Dragon MT proxy or aiming to bling out your current commander decks, look no further than The Proxy Forge. Our collection is designed with dragon lovers and Magic enthusiasts in mind.

Ready to unleash the power of The Ur-Dragon? Explore our range of high-quality and affordable custom-art MTG proxies and upgrade packs today!

Proxy Power Up: Desert Bloom Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Desert Bloom Precon Proxy Upgrade Pack.

Welcome, brave wanderers, to the sun-scorched sands of the “Desert Bloom” Commander precon deck from the “Outlaws of Thunder Junction” precon upgrade series. Under the vigilant guidance of Yuma, Proud Protector, this deck embodies the resilience and tenacity of those who call the desert their home. In a land where survival is a constant battle against the elements and rival factions, Yuma and his loyal defenders stand as bastions of hope in the unforgiving wilderness.

With nine carefully selected upgrades and nine strategic cuts, we’re aiming to enhance the endurance and strategic depth of this deck, transforming it into an oasis of strength and solidarity amidst the arid expanse. So gather your supplies and steel your resolve, for in the heart of the desert, only the strong will thrive, and only the bold will prevail.

Crucible of Worlds: A staple artifact in decks that want access to lands in their graveyard. A perfect fit here. 3 mana for this may seel a little sow, however, remember you can pull a land from your graveyard the turn this comes out to help make sure you can keep hitting lands drops.

Elvish Reclaimer: Not only does Elvish Reclaimer get stronger with 3+ lands in your graveyard, it also allows you a way to continue to fill your graveyard with Desert cards to trigger Yuma’s ability while also filling your hand with lands to trigger your deck’s various landfall effects.

Exploration: I really like exploration in decks with a good amount of landfall triggers + this allows you to better leverage cards that allow you to play lands from your graveyard as well.

Greater Good: Greater good helps provide you with a reoccurring way to get some much-needed card advantage. Cashing in a 4/2 plat warrior token for 4 cards feels REALLY good here.

Lightning Greaves: Not only can Yuma be an expensive commander that you want to protect, but giving him haste to trigger his second ability twice on the turn you cast him can be super solid.

Lotus Cobra: Landfall triggers (CHECK). Mana ramp in mana-hungry deck (CHECK). Lotus Cobra is an easy upgrade to recommend here.

Nissa, Resurgent Animist: Nissa is not only another really great landfall trigger that allows you to add additional mana, but it also gives you some card selection/advantage on turns that you can double-up on its trigger.

Scapeshift: An absolute must-include in any deck that wants lands in your graveyard + it gets even better in decks with landfall triggers. This card is even better than it initially reads, especially in a deck like this.

Sylvan Safekeeper: Sylvan safekeeper not only gives you a way to protect Yuma and your other massive creatures, but it also helps fill your graveyard with lands while doing it. Another perfect fit.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Desert Bloom commander precon deck:

  • Eccentric Farmer
  • Skullwinder
  • Scaretiller
  • Perpetual Timepiece
  • Crawling Sensation
  • Wreck and Rebuild
  • Angel of the Ruins
  • Forest
  • Plains

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Desert Bloom Precon Proxy Upgrade Pack.

Proxy Power Up: Quick Draw Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Quick Draw Precon Proxy Upgrade Pack.

Hold onto your hats as we gear up for a lightning-fast showdown with the “Quick Draw” Commander precon deck from the “Outlaws of Thunder Junction” series. Led by the unpredictable Stella Lee, Wild Card, this deck epitomizes the spirit of rapid-fire action and split-second decision-making. In a world where the fastest gun wins, Stella and her band of sharpshooters are ready to blaze a trail of destruction across the battlefield.

With nine carefully curated upgrades and nine strategic cuts, we’re aiming to amplify the adrenaline-fueled chaos and tactical precision of this deck, transforming it into a force to be reckoned with in the blink of an eye. So holster your spells and brace yourself for the ultimate showdown, because in Thunder Junction, victory favors the fleetest of fingers and the sharpest of minds.

Birgi, God of Storytelling / Harnfel, Horn of Bounty: This card can go SO hard in a spell slinger deck like this. You can basically ignore the bottom text on this card, but giving you additional mana for casting spells is such a powerful effect in a deck built around double-spelling each turn. The artifact side of this card can also come in handy as well for additional card advantage.

Deflecting Swat: I really like defecting swat in this deck as a flavorful and powerful way to disrupt one of your opponent’s big plays.

Flusterstorm: Flusterstorm is an efficient way to help foil one of your opponent’s nig plays or can also provide a cheap counter to stop someone looking to counter one of your game-ending turns.

Jeska’s Will: Another cheap (potentially free) spell that can help you to cast multiple spells in a turn and/or provide card advantage. Easy include in this deck.

Minamo, School at Water’s Edge: I really like utility lands that can help us take advantage of our commander’s abilities multiple times per turn.

Pact of Negation: Another cheap (potentially free) spell that can help you stop an opponent’s big play while also allowing you to feel safe tapping out on your turn. Free counterspells always overperform for me as your opponents rarely see them coming.

Pyroblast: Sorry blue players. Pyroblast is just too solid of a cheap spell to not consider in a spell slinger deck like this + being able to double up on this with Stella Lee’s ability is broken when facing another blue player or two (highly likely).

Spellseeker: This deck is LOADED with efficient instants and sorceries. Speelseeker is a PERFECT fit to help you find the perfect answer + this card gets even better if you have a couple of ways to bounce it and get its ETB all over again.

Underworld Breach: A powerful and efficient way to leverage powerful spells in your graveyard. No wonder Underworld Breach has become such a commander staple for many red decks.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Quick Draw commander precon deck:

  • Pteramander
  • Opt
  • Curse of the Swine
  • Finale of Revelation
  • Radical Idea
  • Think Twice
  • Temple of the False God
  • Tezzeret’s Gambit
  • Island

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Quick Draw Precon Proxy Upgrade Pack.

Proxy Power Up: Grand Larceny Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Grand Larceny Precon Proxy Upgrade Pack.

Step into the shadows as we delve into the realm of intrigue and thievery with the “Grand Larceny” Commander precon deck from the “Outlaws of Thunder Junction” series. Led by the enigmatic Gonti, Canny Acquisitor, this deck embodies the essence of cunning deception and clandestine operations. In a world where every artifact and spell is a potential prize, Gonti and a crew of master thieves are poised to orchestrate the greatest heists the multiverse has ever seen.

With nine meticulously chosen upgrades and nine strategic cuts, we’re aiming to enhance the subterfuge and strategic depth of this deck, transforming it into a covert powerhouse capable of outwitting even the most vigilant opponents. So don your cloak of shadows and sharpen your senses, because in the world of “Grand Larceny,” every card drawn is another opportunity to seize victory from the hands of your adversaries.

Agent of Treachery: Agent of Treachery is right at home in a deck built around casting your opponent’s stuff. Not only does it let you steal the most powerful permanent in the game, it also rewards you for owning more of your opponent’s stuff. Exactly what Gonti wants you to be doing.

Bribery: Another clean way to snag one of your opponent’s best creatures. The ability to pick from a bunch of options also makes this a great way to find the perfect answer for the board state.

Court of Locthwain: This is a SUPER fun card. not only does it allow you to continue to gain options to cast your opponent’s spells, but it also lets you play them for free if you can protect your status as the monarch!

Mnemonic Betrayal: Late in the game, this should give you a massive selection of spells to play. Plus, by the point, you should also have enough mana to case a few of them or bring back one massive spell to help close out the game.

Opposition Agent: This card is great in any black deck (and gets better as your pod’s power level scales), however, it is especially good/flavorful in a deck built around using your opponent’s spells against them. Just be warned that this card can cause some serious saltiness at the table!

Praetor’s Grasp: A tutor that allows you to search your opponent’s deck might not always be as good as searching your own library, however, in this deck, it is right at home!

Swan Song: A cheap and versatile counter that doesn’t leave your opponents with much of a threat. No wonder why Sawn Song is so popular.

Tinybones, the Pickpocket: We couldn’t upgrade this deck without adding Tinybones, the Pickpocket to the list. Not only can this guy easily get through for combat damage at any stage in the game, it also lets you cast even more of your opponent’s spells. Perfect fit here.

Toski, Bearer of Secrets: Another card that is right at home in a deck looking to deal combat damage with a small army of evasive creatures. Toski can be a must-answer, which is a great trait for a card that is hard to deal with.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Grand Larceny commander precon deck:

  • Silhana Ledgewalker
  • Trygon Predator
  • Orochi Soul-Reaver
  • Whirler Rogue
  • Prismatic Lens
  • Swamp
  • Plasm Capture
  • Chaos Wand
  • Curse of the Swine

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Grand Larceny Precon Proxy Upgrade Pack.

Proxy Power Up: Most Wanted Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Most Wanted Precon Proxy Upgrade Pack.

Welcome to the wild and lawless frontier of Magic: The Gathering’s “Outlaws of Thunder Junction” Commander precon deck series! In this installment, we’re saddling up with the notorious Olivia, Opulent Outlaw, as our commander, ready to rustle up some high-stakes action on the battlefield. Embracing the rugged spirit of old America’s western outlaws, this deck invites you to ride alongside Olivia as she leads a band of misfits, thieves, and gunslingers in a quest for dominance.

With nine carefully selected upgrades and nine strategic cuts, we’re aiming to enhance both the thematic and mechanical synergy of this deck, transforming it into a formidable force that’ll have your opponents running for cover faster than a tumbleweed in a dust storm. So holster your spells and sharpen your wits, because we’re about to embark on an unforgettable journey through the untamed wilderness of Thunder Junction!

Agadeem’s Awakening / Agadeem the Undercrypt: The opportunity cost of adding a powerful modal double-faced spell/land like Agadeem’s Awakening is almost zero and in his case, the spell side is really strong with a deck full of small to medium-sized “outlaws” to bring back fro a second act.

Black Market Connections: This card feels like a PERFECT fit for this deck. Not only is it a re-occurring way to generate treasures, but it provides you with a supply of outlaws to trigger Olivia’s ability as well as providing some much-needed card draw so you don’t run out of gas.

Braids, Arisen Nightmare: If you can keep creating expendable creatures or artifacts, Braids becomes a great way to cut down on your opponent’s threats as well as provides you with occasional card draw!

Dauthi Voidwalker: A nice hard-to-block outlaw that also provides you with a powerful late-game ability.

Flawless Maneuver: Flawless Maneuver is solid in any creature-heavy deck and to no surprise, it’s a great fit here as well.

Lotho, Currupt Shirriff: I really like Lothi in this deck. Not only does it provide a cheap outlaw, but it also gives you a treasure-producer on a body that your opponents are not likely to waste removal on later in the game.

Ragavan, Nimble Piferer: To nobody’s surprise, Ragavan is good in any deck that has access to red mana. That said, the monkey pirate feels like an ideal fit in Olivia’s band of thieving outlaws!

Sword of Wealth and Power: This deck is all about using wealth (treasure) to gain power (+1/+1 counters). So why not include a powerful sword that helps us accomplish both?

Torment of Hailfire: Torment of Hailfire provides us with an insanely powerful way to leverage our large collection of treasure tokes that we’ve amassed throughout the late-game and give sus a clean way to close out our opponents.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Most Wanted commander precon deck:

  • Humble Defector
  • Mistmeadow Skulk
  • Laurine, the Diversion
  • Temple of the False God
  • Curtain’s Call
  • Trailblazer’s Boots
  • Shiny Impetus
  • Mass Mutiny
  • Angrath’s Mauraders

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Most Wanted Precon Proxy Upgrade Pack.

Playing by YOUR Rules: How MTG Proxies Fit into Your Playgroup’s Dynamic

In the vast landscape of MTG playgroups, one topic often stirs passionate debates and sparks intriguing discussions: the use of proxies. Whether you’re a seasoned player or just beginning your journey into MTG, understanding your playgroup’s opinions on proxies and establishing clear rules in super important. Join us as we delve into the nuances of proxies in Magic the Gathering, shedding light on the diverse rules and opinions within different playgroups.

In this guide, we aim to unravel the intricacies surrounding proxies in Magic the Gathering. From defining what proxies are and how they’re used to navigating the varied perspectives and rules governing their acceptance. We’ll equip you with insights to form your own educated opinion on what works best for you and your playgroup! Whether you’re seeking cot answer the question “What are proxies?” or simply intrigued by the concept of customizing your play experience, this is your go-to-guide for all things proxies!  

What is a proxy? 

Proxies in Magic the Gathering serve as substitutes for official cards, allowing players to replicate the effects of specific cards without owning them. These proxy cards typically feature custom designs or altered versions of existing cards, enabling players to experiment with different strategies or playtest new deck ideas before investing in new cards/decks. While proxies are not officially recognized in sanctioned tournaments or events, they play a significant role in casual playgroups and homebrew formats, fostering creativity and flexibility in gameplay.

The history of proxies in Magic the Gathering dates back to the early days of the game, where players would often use makeshift cards (often as simple as sharpie on basic lands or index cards) to represent expensive or rare cards they didn’t own. Over time, this practice evolved as players wanted to more fully customize the look and feel of their favorite decks. The rise is “customization” can be attributed to the increased popularity of the commander format (a mostly casual format) as well as the increase of “official” alternate art/secret lair versions of cards. 

While the official stance of Wizards of the Coast, the company behind Magic the Gathering, prohibits the use of proxies in official tournaments to maintain the integrity of competitive play, the acceptance of proxies varies widely among casual playgroups and kitchen table formats. As a result, proxies have become an integral (and highly debated) part of the Magic community, allowing players to explore the game’s vast possibilities and customize their gaming experiences to suit their preferences.

With that in mind, let’s take a look at some of the most common “rules” that playgroups use to regulate the use of proxies. That said, make sure you and your playgroup create your own customized rues so you can have the best overall play experience for everyone at the table. 

Common Rules for Proxies: 

Anything goes: This is obviously the most lenient (an probably the most common) outlook on proxies. Many players simply want to play against their opponents skill/creativity and not simply their wallet. As we mentioned above, there can be LOTS of reasons for someone to have proxies in their deck (playtesting, customization, cEDH etc), however, this type of playgroup doesn’t mind and is often openly supportive of cool/new alt-art proxies their opponents play! 

Only if you Own the Card: Another common reason that someone would want to proxy is that they have an expensive card & don’t want to risk it getting damaged by playing it. This way, you can keep your high-value cards safe in a binder while still being able to play with some of Magic’s most powerful cards. Many plyers also have more than a few commander decks and needing a copy of expensive commander staples for EVERY deck can get expensive very quickly. Some playgroups will allow as many proxy copies of any single card that a player owns. 

    Dollar amount limits: One of the major critiques of MTG proxies is that it leads to overpowered decks and imbalanced play. If your playgroup is worried about one or two players overpowering the table with dozens of extremely high-powered cards, a great rule is to put a limit on the total price of proxies cards that can be added to decks. 

    Limits on Number of Proxies Per Deck: Another way to help make sure your game’s don’t become unbalanced due to “proxy power creep” is by simply limiting the number of proxies each player can have in their deck. For example, your playgroup could decide that each player’s deck can contain no more than 8 proxies. 

    Just Lands: If you’ve played magic for any amount of time, you probably found out pretty quickly that upgrading your deck’s mana base is usually the most expensive part of your deck to optimize. That said, having a functional mana base is essential to having a fun experience playing Magic. A playgroup could allow player’s to upgrade their mana bases with shock lands, dual lands, fetch lands, etc. to help the rest of their decks run more consistently. 

      No Proxies: There are also players and playgroups, that for various reasons, are totally against using and/or playing against proxies. This opinion is equally valid to the ones above. Please do your best to respect these players and their opinions and try to come a a “rule zero” agreement to where both players  are happy. Or simply find a playgroup that best fits your personal gameplay opinions (not just about proxies). 

        Respect Others and your LGS: 

         One final word. The future of this game that we all loves relies on the success of local game stores. Please respect your local shop’s in-house rules on proxies/gameplay in their store. Also do everything you can to support their business through accessories, snacks, singles, sealed product, etc. 

        Proxies can be a great way to help grow the Magic the Gathering community overall by making the game more fun/accessible for everyone. That said, our LGSs still needs all the support you are able to give to grow local communities and player bases. Please support your LGS and be respectful to EVERYONE’S opinions.

        Most importantly, have fun playing this game!

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