Proxy Power Up: Desert Bloom Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Desert Bloom Precon Proxy Upgrade Pack.

Welcome, brave wanderers, to the sun-scorched sands of the “Desert Bloom” Commander precon deck from the “Outlaws of Thunder Junction” precon upgrade series. Under the vigilant guidance of Yuma, Proud Protector, this deck embodies the resilience and tenacity of those who call the desert their home. In a land where survival is a constant battle against the elements and rival factions, Yuma and his loyal defenders stand as bastions of hope in the unforgiving wilderness.

With nine carefully selected upgrades and nine strategic cuts, we’re aiming to enhance the endurance and strategic depth of this deck, transforming it into an oasis of strength and solidarity amidst the arid expanse. So gather your supplies and steel your resolve, for in the heart of the desert, only the strong will thrive, and only the bold will prevail.

Crucible of Worlds: A staple artifact in decks that want access to lands in their graveyard. A perfect fit here. 3 mana for this may seel a little sow, however, remember you can pull a land from your graveyard the turn this comes out to help make sure you can keep hitting lands drops.

Elvish Reclaimer: Not only does Elvish Reclaimer get stronger with 3+ lands in your graveyard, it also allows you a way to continue to fill your graveyard with Desert cards to trigger Yuma’s ability while also filling your hand with lands to trigger your deck’s various landfall effects.

Exploration: I really like exploration in decks with a good amount of landfall triggers + this allows you to better leverage cards that allow you to play lands from your graveyard as well.

Greater Good: Greater good helps provide you with a reoccurring way to get some much-needed card advantage. Cashing in a 4/2 plat warrior token for 4 cards feels REALLY good here.

Lightning Greaves: Not only can Yuma be an expensive commander that you want to protect, but giving him haste to trigger his second ability twice on the turn you cast him can be super solid.

Lotus Cobra: Landfall triggers (CHECK). Mana ramp in mana-hungry deck (CHECK). Lotus Cobra is an easy upgrade to recommend here.

Nissa, Resurgent Animist: Nissa is not only another really great landfall trigger that allows you to add additional mana, but it also gives you some card selection/advantage on turns that you can double-up on its trigger.

Scapeshift: An absolute must-include in any deck that wants lands in your graveyard + it gets even better in decks with landfall triggers. This card is even better than it initially reads, especially in a deck like this.

Sylvan Safekeeper: Sylvan safekeeper not only gives you a way to protect Yuma and your other massive creatures, but it also helps fill your graveyard with lands while doing it. Another perfect fit.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Desert Bloom commander precon deck:

  • Eccentric Farmer
  • Skullwinder
  • Scaretiller
  • Perpetual Timepiece
  • Crawling Sensation
  • Wreck and Rebuild
  • Angel of the Ruins
  • Forest
  • Plains

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Desert Bloom Precon Proxy Upgrade Pack.

Proxy Power Up: Quick Draw Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Quick Draw Precon Proxy Upgrade Pack.

Hold onto your hats as we gear up for a lightning-fast showdown with the “Quick Draw” Commander precon deck from the “Outlaws of Thunder Junction” series. Led by the unpredictable Stella Lee, Wild Card, this deck epitomizes the spirit of rapid-fire action and split-second decision-making. In a world where the fastest gun wins, Stella and her band of sharpshooters are ready to blaze a trail of destruction across the battlefield.

With nine carefully curated upgrades and nine strategic cuts, we’re aiming to amplify the adrenaline-fueled chaos and tactical precision of this deck, transforming it into a force to be reckoned with in the blink of an eye. So holster your spells and brace yourself for the ultimate showdown, because in Thunder Junction, victory favors the fleetest of fingers and the sharpest of minds.

Birgi, God of Storytelling / Harnfel, Horn of Bounty: This card can go SO hard in a spell slinger deck like this. You can basically ignore the bottom text on this card, but giving you additional mana for casting spells is such a powerful effect in a deck built around double-spelling each turn. The artifact side of this card can also come in handy as well for additional card advantage.

Deflecting Swat: I really like defecting swat in this deck as a flavorful and powerful way to disrupt one of your opponent’s big plays.

Flusterstorm: Flusterstorm is an efficient way to help foil one of your opponent’s nig plays or can also provide a cheap counter to stop someone looking to counter one of your game-ending turns.

Jeska’s Will: Another cheap (potentially free) spell that can help you to cast multiple spells in a turn and/or provide card advantage. Easy include in this deck.

Minamo, School at Water’s Edge: I really like utility lands that can help us take advantage of our commander’s abilities multiple times per turn.

Pact of Negation: Another cheap (potentially free) spell that can help you stop an opponent’s big play while also allowing you to feel safe tapping out on your turn. Free counterspells always overperform for me as your opponents rarely see them coming.

Pyroblast: Sorry blue players. Pyroblast is just too solid of a cheap spell to not consider in a spell slinger deck like this + being able to double up on this with Stella Lee’s ability is broken when facing another blue player or two (highly likely).

Spellseeker: This deck is LOADED with efficient instants and sorceries. Speelseeker is a PERFECT fit to help you find the perfect answer + this card gets even better if you have a couple of ways to bounce it and get its ETB all over again.

Underworld Breach: A powerful and efficient way to leverage powerful spells in your graveyard. No wonder Underworld Breach has become such a commander staple for many red decks.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Quick Draw commander precon deck:

  • Pteramander
  • Opt
  • Curse of the Swine
  • Finale of Revelation
  • Radical Idea
  • Think Twice
  • Temple of the False God
  • Tezzeret’s Gambit
  • Island

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Quick Draw Precon Proxy Upgrade Pack.

Proxy Power Up: Grand Larceny Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Grand Larceny Precon Proxy Upgrade Pack.

Step into the shadows as we delve into the realm of intrigue and thievery with the “Grand Larceny” Commander precon deck from the “Outlaws of Thunder Junction” series. Led by the enigmatic Gonti, Canny Acquisitor, this deck embodies the essence of cunning deception and clandestine operations. In a world where every artifact and spell is a potential prize, Gonti and a crew of master thieves are poised to orchestrate the greatest heists the multiverse has ever seen.

With nine meticulously chosen upgrades and nine strategic cuts, we’re aiming to enhance the subterfuge and strategic depth of this deck, transforming it into a covert powerhouse capable of outwitting even the most vigilant opponents. So don your cloak of shadows and sharpen your senses, because in the world of “Grand Larceny,” every card drawn is another opportunity to seize victory from the hands of your adversaries.

Agent of Treachery: Agent of Treachery is right at home in a deck built around casting your opponent’s stuff. Not only does it let you steal the most powerful permanent in the game, it also rewards you for owning more of your opponent’s stuff. Exactly what Gonti wants you to be doing.

Bribery: Another clean way to snag one of your opponent’s best creatures. The ability to pick from a bunch of options also makes this a great way to find the perfect answer for the board state.

Court of Locthwain: This is a SUPER fun card. not only does it allow you to continue to gain options to cast your opponent’s spells, but it also lets you play them for free if you can protect your status as the monarch!

Mnemonic Betrayal: Late in the game, this should give you a massive selection of spells to play. Plus, by the point, you should also have enough mana to case a few of them or bring back one massive spell to help close out the game.

Opposition Agent: This card is great in any black deck (and gets better as your pod’s power level scales), however, it is especially good/flavorful in a deck built around using your opponent’s spells against them. Just be warned that this card can cause some serious saltiness at the table!

Praetor’s Grasp: A tutor that allows you to search your opponent’s deck might not always be as good as searching your own library, however, in this deck, it is right at home!

Swan Song: A cheap and versatile counter that doesn’t leave your opponents with much of a threat. No wonder why Sawn Song is so popular.

Tinybones, the Pickpocket: We couldn’t upgrade this deck without adding Tinybones, the Pickpocket to the list. Not only can this guy easily get through for combat damage at any stage in the game, it also lets you cast even more of your opponent’s spells. Perfect fit here.

Toski, Bearer of Secrets: Another card that is right at home in a deck looking to deal combat damage with a small army of evasive creatures. Toski can be a must-answer, which is a great trait for a card that is hard to deal with.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Grand Larceny commander precon deck:

  • Silhana Ledgewalker
  • Trygon Predator
  • Orochi Soul-Reaver
  • Whirler Rogue
  • Prismatic Lens
  • Swamp
  • Plasm Capture
  • Chaos Wand
  • Curse of the Swine

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Grand Larceny Precon Proxy Upgrade Pack.

Proxy Power Up: Science! Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Science! Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and intrepid wasteland explorers, to the next chapter in our ongoing precon upgrade series. As the radioactive haze clears following the release of the Fallout commander precon decks, it’s time to delve into the strategic depths of each deck and propose enhancements.

Today, our focus turns to the “Science!” commander deck, under the leadership of none other than Dr. Madison Li. But fret not, fellow wastelanders, for we bring forth a solution to amplify your deck’s prowess without emptying your Nuka-Cola caps. Our meticulously crafted 10-card upgrade packs, tailor-made for the Fallout precons, offer a blend of elusive and invaluable cards, all honed through our expertise in MTG proxy. Get ready to elevate your strategy and conquer the battlefield without straining your resources. It’s time to upgrade your deck and ascend as the undisputed ruler of the post-apocalyptic frontier.

Science! Fallout Commander Precon Upgrade Guide Dr. Madison Li

Aetherworks Marvel: There is a limited number of energy payoffs in Magic’s history, however, Aetherworks Marvel is a fantastic one. Being an artifact that cares about energy makes it a perfect fit in this deck.

Portal to Phyrexia: Being able to stick a Portal to Phyrexia and then keeping it around for an upkeep or two could be a game-ender. Even if your opponents do manage to remove it, Dr. Madison Li’s last ability can easily let you play it again (and again).

Unwinding Clock: With SO many artifacts and other cards in this deck with tap abilities (including your commander), Unwinding Clock is right at home.

Fabricate: Sorcery speed is a bit of a bummer on this card, however, the upside is just too good to pass up in a deck so stuffed with fun and powerful artifacts.

Gonti’s Aether Heart: I REALLY like Gonti’s Aether Heart in this deck. Not only does it provide us with a way to take an extra turn, it also provides us with a really simple way to build up our energy reserves just by playing one of our MANY artifact spells.

Jhoira, Weatherlight Captain: Jhoira provides us with SO MUCH card advantage in this deck. As long as you have Jhoira in play, most of our deck will replace itself on cast.

Vedalken Archmage: Vedalken Archmage is essentially a mini version of Jhoira. While the archmage won’t trigger on legendary or saga spells, the majority of our deck is artifacts that will help net us an additional card.

Chimil, the Inner Sun: I’ve yet to play this card in a game, but I can’t wait to play it. I also love that this is an end-step trigger which gives us a much greater chance of getting instant impact than if we had to wait an entire turn cycle for our upkeep.

Inventor’s Fair: I’m a fan of powerful, on-theme utility lands that don’t come into play tapped. While Inventor’s Fair won’t help fix your colors, it will provide a nice late-game mana sink to go grab teh best artifact from the situation. My favorite part about this “tutor” is that you can activate this at sorcery speed and catch your opponents by surprise.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recomend considering when upgrading your Science! commander precon deck:

  • Nick Valentine, Private Eye
  • Shaun, Father of Synths
  • C.A.M.P
  • Ash Barrens
  • Overencumbered
  • Nerd Rage
  • Expert Level Safe
  • Curie, Emergent Intelligence
  • James. Wandering Dad

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Science! Precon Proxy Upgrade Pack.

Proxy Power Up: Scrappy Survivors Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Scrappy Survivors Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and resilient survivors of the wasteland, to the next chapter in our ongoing precon upgrade series. As the dust settles from the release of the Fallout commander precon decks, it’s time to dissect each deck’s strategic framework and propose enhancements.

Today, our focus is on the “Scrappy Survivors” commander deck, led by the ever-loyal companion, Dogmeat. But fear not, steadfast adventurers, for we offer a solution to fortify your deck’s resilience without emptying your stash of bottle caps. Our meticulously crafted 10-card upgrade packs, tailored specifically for the Fallout precons, present a fusion of rare and indispensable cards, all refined through our expertise in MTG proxy. Prepare to enhance your strategy and conquer the wasteland without stretching your resources thin. It’s time to upgrade your deck and emerge as the indomitable champion of the post-apocalyptic world.

Scrappy Survivors Fallout Commander Precon Upgrade Guide Dogmeat, Ever Loyal

Sword of the Animist: A staple in just about any equipment-based strategy. Sword of the Animist is an efficient way to ramp at any stage of the game.

Hammer of Nazahn: Even though the equip cost of the hammer is steep, its initial equip is free and lets you do the same for other equipment as well! I’m always a fan of a card that acts as both an enabler and a payoff.

Argothian Enchantress: I personally tend to steer clear from traditional enchantress decks, however, having Argothian Enchantress in the 99 of this deck makes too much sense and provides some much-needed card advantage.

Sigarda’s Aid: Instant speed auras AND free equips? YES PLEASE.

Steelshaper’s Gift: A nice efficient tutor to help you grab the perfect equipment for the situation. Steelshaper’s gift is a perfect addition to this deck.

Calix, Guided by Fate: Calix is one of my favorite cards from the last couple of years. If you can keep Calix around for a few attacks, things could get out of control for your opponents REALLY fast.

Stoneforge Mystic: An equipment tutor on a body that lets you play expensive equipment at a discounted price? No wonder Stoneforge Mystic has found a home in so many formats and decks over its lifespan.

Replenish: I’m not sure there is a more perfect upgrade to this deck. Not only does Dogmeat reward you for playing powerful enchantments, but you’ll also be filling your graveyard with other powerful enchantments along the way.

Hall of Heliod’s Generosity: Hall of Heliod’s generosity in a nice land that comes in untapped (so it doesn’t slow you down), but also lets you keep reoccurring some of your best enchantments in the mid to late game.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Science! commander precon deck:

  • Veronika Dissident Scribe
  • Commander Sofia Dagurre
  • Brotherhood Outcast
  • Perception Bobblehead
  • Agility Bobblehead
  • Explorer’s Scope
  • Abundant Growth
  • Temple of the False God
  • Squirrels Nest

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Scrappy Survivors Precon Proxy Upgrade Pack.

Proxy Power Up: Mutant Menace Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Mutant Meance Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and fearless adventurers of the wasteland, to the latest installment in our ongoing precon upgrade series. As the fallout settles from the release of the Fallout commander precon decks, it’s time to analyze each deck’s strategic potential and propose upgrades.

Today, our sights are set on the “Mutant Menace” commander deck, guided by the enigmatic presence of The Wise Mothman. But have no fear, brave wanderers, for we present a solution to bolster your deck’s strength without depleting your precious bottle caps. Our carefully curated 10-card upgrade packs, specifically tailored for the Fallout precons, offer a blend of rare and indispensable cards, all refined through our mastery of MTG proxy. Prepare to elevate your tactics and triumph on the battlefield without straining your resources. It’s time to upgrade your deck and emerge as the supreme ruler of the post-apocalyptic landscape.

Mutant Menace Commander Precon Upgrade Guide Fallout Mothman

Bloodchief Ascension: As soon as I saw this deck, Bloodchief Ascension was the first upgrade that came to mind. Not only does The Wise Mothman care about putting things in graveyards, but we are also focusing on proliferating our counter to get up to three as quickly as possible and start draining our opponents out of the game.

Bruvac the Grandiloquent: This one is pretty straightforward. Bruvac helps double the amount of milling you can do to your opponents.

Ramunap Excavator: Being able to have access to lands you have milled over in order to keep hitting land drops is a HUGE advantage in graveyard-focused decks.

Mindcrank: Mindcrank is another excellent mill accelerator that goes great in this deck.

Kodama of the West Tree: Being able to fetch a land out of your deck every time a creature with a +1/+1 counter on it deals damage is a great way to quickly ramp and think out your deck (just make sure you have a decent amount of basics to take full advantage of this effect).

Muldrotha, the Gravetide: Another card that immediately came to mind after I saw this deck get spoiled. Moldrotha essentially gives you a secondhand to play from. I typically see Moldrotha in the command zone so it’s cool to see a deck where it fits so perfectly in the 99.

Vorinclex, Monstrous Raider: A doubling counters effect on a solid body. Count me in for running Vorinclex in any counter-heavy deck.

The OzolithThe Ozolith is a great way to continue to get value out of your counters even after a board wipe, spot removal, etc.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Mutant Menace commander precon deck:

  • Evolving Wilds
  • Island
  • Piper Wright, Publick Reporter
  • Tireless Tracker
  • Biomass Mutation
  • Harmonize
  • Strength Bobblehead
  • Contagion Clasp
  • Fraying Sanity

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Mutant Meance Precon Proxy Upgrade Pack.

Proxy Power Up: Hail, Caesar! Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Hail, Caesar Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and wasteland wanderers, to our latest installment in our precon upgrade series. As the radioactive dust settles from the release of the Fallout commander precon decks, it’s time to dive deep into each deck’s strategy and suggest some upgrades.

Today, we focus our Pip-Boy on the “Hail, Caesar” commander deck, led by none other than Caesar, Legion’s Emperor. But fear not, wasteland warriors, for we bring forth a solution to elevate your deck’s power level without draining your bottle caps. Our curated 10-card upgrade packs, tailored specifically for the Fallout precons, provide a fusion of rare and valuable cards, all through the lens of MTG proxy expertise. Prepare to amplify your strategy and dominate the battlefield without breaking the bank. It’s time to upgrade your deck and emerge as the true ruler of the post-apocalyptic wastes.

Adeline Resplendant Cathar: Adeline goes great in any “go wide” strategy, especially if you can find a way to give her some sort of evasion. Having vigialnce allows you to make big swings while still having a big blocker that can probably trade with just about anything.

Grim Hiring: Grim hiring is one of my favorite payoff cards for token-heavy decks. Not only can you creatures help you ramp by attacking, you can also use your treasure tokens to remove an large blocker in your way.

Myrel, Shield of Argive: Myrel is another great token generator that also shuts down your opponent’s shenanigans on your turn. Keep in mind that Caesar also creates soldier tokens which makes Myrel a perfect fit for this deck.

Commisaria Severina Raine: When two legendary worlds (Warhammer 40k and Fallout) collide, spicy things are bound to happen. Severina Raine from last year’s Universes Beyond: Warhammer 40k commadner decks presents really fun way to close out multiple opponents at once with a big attack. You can also trade in your small tokens fro a little life gain an card advantage.

Eldrazi Monument: One of the biggest issues with token-based go-wide strategies is being able to get big attackts through a boardstall of larger creatures. Eldrazi monumnet helps load you up with an army of slightly bigger flying threats!

Warleader’s Call: Warleader’s call is a new addition from the Murders at Karlov Manor set, however, it looks liek it is goign to be a staple for go wide decks for a while. This is basically impact tremors staples to an anthem which is a macth made in heaven for a deck like this.

Grand Crescendo: Another card that seems tailormade for this deck. Protection AND mass toekn creation at instant sped? Don’t mind if I do.

Anointed Procession: One of the best & most efficient token doubles. Auto-include.

Moonshaker Calvary: As soon as this card was spoiled, I was excited to see it in action in my brother’s Thalisse deck. With just a litte bit of setup, Moonshaker Cavalry can live up to its initial nickname of “white caraterhooh”.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recomend considering when upgrading your Hail, Caesar commander precon deck:

  • Ruthless Radrat
  • Survivor’s Med Kit
  • Vault 11: Voter’s Dilemma
  • Luck Bobblehead
  • Charisma Bobblehead
  • Desdemona, Freedom’s Edge
  • Heroic Reinforcements
  • Wild Wasteland
  • Siera, Nuka’s Biggest Fan

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Hail, Caesar Precon Proxy Upgrade Pack.

Proxy Power Up: Explorers of the Deep Precon Upgrade Guide (Hakbal of the Surging Soul)

Prepare to immerse yourselves in a special edition of Proxy Power Up, where we’re about to embark on a journey to upgrade the Explorers of the Deep commander precon deck. Our chosen guide for this subaquatic expedition is the powerful merfolk scout, Hakbal of the Surging Soul!

As we unlock the secrets hidden within the lost caverns of Ixalan, the deck reveals its innate power. Yet, every seasoned explorer understands that the depths hold untold wonders waiting to be discovered. Join us as we navigate through the uncharted waters, identifying 9 cards that may need a substitute to harmonize better with the deck’s merfolk theme and subterranean “explore” strategy. Dive into the abyss with anticipation as we unveil the 9 cards from our “Explorers of the Deep Proxy Precon Upgrade Pack,” destined to elevate your commander experience with this deck! Ready your fins, explorers, for an enchanting journey awaits beneath the waves!

Explorers of teh Deep Commander Precon Deck Upgrade Guide Hakbal

Tishana’s Tidebinder: A new addition from the Lost Caverns of Ixalan main set, Tishana’s Tidebinder is an excellent instant-speed answer to your opponent’s most powerful abilities + it is a merfolk. Perfect!

Burgeoning: With all the “exploring” in this deck, you’ll constantly find yourself with a handful of extra lands waiting to be played. Burgeoning is a perfect way to get those down ASAP to quickly ramp into some huge plays.

Jadelight Spelunker: Another gem from the Lost Cavern of Ixalan main set. I’m always a fan of cards that scale no matter what point of the game you are in + this is a great enabler for your explore and +1/+1 counter payoffs.

Titan of Littjara: A new staple for just about any creature-heavy typal deck with access to blue, Titan of Littjara is a great addition to this deck.

Chord of Calling: Another spell that can scale with the situation of the game, Chord of Calling helps you find the exact piece you need at the perfect time. This being instant speed, allowing you to cast it on your opponent’s end step is NASTY.

Lord of Atlantis: Lord of Atlantis is EVERYTHING you want in a lord. Cheap with a powerful effect that not only pumps the team, but also gives pseudo-evasion to your merfolk. Easy include.

Thrasios, Triton Hero: A cheap, thematic way to help filter your explores. 10/10.

Deeproot Pilgrimage: The “one or more” stipulation on this cards holds it back a bit, however, this card coming down in the early game is a powerful, yet unassuming, way to quickly take over the board with merfolk.

For the Ancestors: A great card to re-stock you had with Merfolk + you can play this later for its flashback cost to bring in the underwater reinforcements one more time after you run out of gas.

Explorers of teh Deep Commander Precon Deck Upgrade Guide Hakbal

Aetherize: These cards always seem better in theory than they are in an actual game. Leaving four mana untapped for the CHANCE that your opponent takes a HUGE swing just at you is a big risk. If they don’t, you may have wasted an entire turn cycle. Not a fan.

Curse of the Swine: This keeps gutting re-printed in commander decks as a “board wipe”. That said, this card can get WAY too expensive to truly “clear” the board of all threats. There are much more efficient options out there.

Commit //Memory: Sometimes having two mediocre cards staples together can make one great card. This is not one of those instances.

Simic Signet: I have never been a huge fan of the signets unless you have artifact synergies. With access to green, we have MUCH better ramp options.

Quandrix Command: I am typically a fan of the flexibility that modal spells provide, however, Quandrix Command JUST misses the mark for me. This one was a slightly tough cut so feel free to keep it if you feel so inclined.

Merfolk Cave-Diver: This card simply doesn’t do enough. A few extra points of unlockable damage here and there might start to add up, but I just don’t see this being more powerful than our upgrades.

Merfolk Skydiver: At first look, Merfolk Skydiver appears to do everything we want in this deck. It’s a merfolk that adds a counter and can proliferate all our other counters in the late-game. Even with all of that going for it, I think it is simply too slow to be a reliable closer.

Tishana, Voice of Thunder: Tishana is an over-costed, chunky creature with no evasion that does to EVERYTHING. “But it can draw a TON of cards”, you might say. Sure it can. But we have LOTS of ways to efficiently draw cards in this deck. Easy cut.

Commander’s Sphere: For me to play a 3-mana mana rock, it needs to have some strong synergies with my deck’s theme. This does not. Again, with access to green, we don’t need to rely as heavily on artifact ramp.

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Pick up our Explorers of the Deep Precon Upgrade Pack HERE.

Proxy Power Up: Veloci-Ramp-Tor Precon Upgrade Guide (Pantlaza)

In this issue of Proxy Power Up, we’ll be taking a look at the EXTREMELY popular Veloci-ramp-tor precon commander deck led by Pantlaza, Sun-Favored. If you were one of the lucky ones that was able to snag this pre-con deck before it sold out just about everywhere – congrats! For good reason, this deck has been highly sought after and difficult to find.

Out of the box, it is already extremely powerful. That said, as is the case with most precon decks, there are a handful of cards that don’t fully fit the deck’s theme or strategy. Let’s take a look at 9 cards we would swap out and the 9 cards from our Veloci-Ramp-Tor Precon Uprade Pack that we would replace them with.

Veloci-Ramp-Tor Commander Precon Upgrade Guide Pantlaza

The Skullspore Nexus: The Skullspore Nexus can end up being REALLY cheap in the mid to late game and gives you a nice way to start finishing off opponents by doubling up the size of your big, tramping dinos! This is also really nice board wipe insurance.

Ghalta, Stampede Tyrant: This will quickly become your favorite card in the deck. Playing a hand full of big dinosaurs for “free” is about as fun as it sounds! Combine this with a haste-enabler and this becomes a sweet finisher.

Bonehoard Dracosaur: At first read, this card seems really strong. After a few games with it, I can say that it is even better than it reads. Bonehoard Dracosaur is not only a good-sized flyer with first strike, but the real power comes from the additional card selection + quick accumulation of 3/1 dinos and treasures to keep ramping into your HUGE game-ending spells!

Guardian Project: A commader staple in just about any creature-based commander deck, Guardian Project is right at home in the Veloci-Ramp-Tor precon as well.

Huatli, Poet of Unity // Roar of the Fifth People: Huatli, Warrior poet is definitely a card that you actively want to transform as the front side doesn’t pack much of a punch. That said, the “Roar of the Fifth People” saga on the back of this card can be game-ending and snowballs REALLY quickly!

Polyraptor: THIS is a payoff for all your enrage enablers. Get your copy tokens ready!

Gishath, Sun’s Avatar: Okay… THIS might become your favorite card in the deck. Haste means that this insanely powerful (and fun) effect can come out of nowhere and flood your board with dinosaurs!

Intrepid Paleontologist: A solid mana dork that helps you ramp early & then provides some recursion in the late-game, making the intrepid paleontologist a SOLID include.

Etali, Primal Conqueror // Etali, Primal Sickness: Not only do you get the “Etali effect” as an ETB instead of an attack trigger with this version of Etali, but the back side of this card (Etali, Primal Sickness) is a quick way to close out opponents with poison counters!

Pick up our Veloci-Ramp-Tor (Pantlaza) Proxy Precon Upgrade Pack HERE.

Veloci-Ramp-Tor Commander Precon Upgrade Guide Pantlaza

Earthshaker Dreadmaw: Colossal Dreadmaw 2.0. Memes aside, there are much better bodies for 6-mana. While the upside of drawing multiple cards could be nice, there are more consistent options for card draw available.

Savage Stomp: This is a slow, conditional removal/fight spell that you can only cast at sorcery speed. The upside isn’t high enough for the possibility of getting blown out while casting this.

Itzquinth, Firstborn of Gishath: Itzquinth, while cute, just doesn’t get it done in commander. This has been a really solid draft card for me in limited, however, the body is too small & the removal is far too conditional to be a powerful and consistent option.

Ixalli’s Lorekeeper: This deck has PLENTY of ramp (hence the name Veloci-RAMP-tor). And conditional ramp/mana fixing on an easily removable is never great. There are plenty of better options to ramp up to your big, splashy creatures!

Majestic Heliopterus: Giving one of your big Dinos flying could be a useful way to push damage through, however, there are much more efficient ways to give your large creatures evasion and/or trample to help close out games. Plus your opponents can see this coming from a mile away. At 4 mana, this is an easy cut.

Zetalpa, Primal Dawn: Zetalpa has basically become WOTC’s unofficial mascot for any commander precon that contains white. While it IS an expensive Dino, there are lots of options for more fun and powerful dinosaurs to play.

Raging Swordtooth: Raging Swordtooth may be a decent way to trigger your creature’s “enrage” effects, however, the upside isn’t worth the floor of this simply being a 5/5 for 5 with Trample.

Raging Reisaur: Similar to Raging Swordtooth, Raging Regisaur’s ceiling is a way to trigger enrage abilities on multiple turns, however, the floor on this one is an even less impressive vanilla 4/4 for 4.

Plains: Yes, I know that suggesting removing a land from a precon might be a hot take, but 39 lands in a ramp deck is simply WAY too many. In fact, with some minor upgrades to the mana base, you could probably get away with multiple cuts here. #sorrynotsorry

For affordable mana base upgrades, make sure to check out our land packs HERE.

Pick up our Veloci-Ramp-Tor (Pantlaza) Proxy Precon Upgrade Pack HERE.