Proxy Power Up: Desert Bloom Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Desert Bloom Precon Proxy Upgrade Pack.

Welcome, brave wanderers, to the sun-scorched sands of the “Desert Bloom” Commander precon deck from the “Outlaws of Thunder Junction” precon upgrade series. Under the vigilant guidance of Yuma, Proud Protector, this deck embodies the resilience and tenacity of those who call the desert their home. In a land where survival is a constant battle against the elements and rival factions, Yuma and his loyal defenders stand as bastions of hope in the unforgiving wilderness.

With nine carefully selected upgrades and nine strategic cuts, we’re aiming to enhance the endurance and strategic depth of this deck, transforming it into an oasis of strength and solidarity amidst the arid expanse. So gather your supplies and steel your resolve, for in the heart of the desert, only the strong will thrive, and only the bold will prevail.

Crucible of Worlds: A staple artifact in decks that want access to lands in their graveyard. A perfect fit here. 3 mana for this may seel a little sow, however, remember you can pull a land from your graveyard the turn this comes out to help make sure you can keep hitting lands drops.

Elvish Reclaimer: Not only does Elvish Reclaimer get stronger with 3+ lands in your graveyard, it also allows you a way to continue to fill your graveyard with Desert cards to trigger Yuma’s ability while also filling your hand with lands to trigger your deck’s various landfall effects.

Exploration: I really like exploration in decks with a good amount of landfall triggers + this allows you to better leverage cards that allow you to play lands from your graveyard as well.

Greater Good: Greater good helps provide you with a reoccurring way to get some much-needed card advantage. Cashing in a 4/2 plat warrior token for 4 cards feels REALLY good here.

Lightning Greaves: Not only can Yuma be an expensive commander that you want to protect, but giving him haste to trigger his second ability twice on the turn you cast him can be super solid.

Lotus Cobra: Landfall triggers (CHECK). Mana ramp in mana-hungry deck (CHECK). Lotus Cobra is an easy upgrade to recommend here.

Nissa, Resurgent Animist: Nissa is not only another really great landfall trigger that allows you to add additional mana, but it also gives you some card selection/advantage on turns that you can double-up on its trigger.

Scapeshift: An absolute must-include in any deck that wants lands in your graveyard + it gets even better in decks with landfall triggers. This card is even better than it initially reads, especially in a deck like this.

Sylvan Safekeeper: Sylvan safekeeper not only gives you a way to protect Yuma and your other massive creatures, but it also helps fill your graveyard with lands while doing it. Another perfect fit.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Desert Bloom commander precon deck:

  • Eccentric Farmer
  • Skullwinder
  • Scaretiller
  • Perpetual Timepiece
  • Crawling Sensation
  • Wreck and Rebuild
  • Angel of the Ruins
  • Forest
  • Plains

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Desert Bloom Precon Proxy Upgrade Pack.

Proxy Power Up: Quick Draw Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Quick Draw Precon Proxy Upgrade Pack.

Hold onto your hats as we gear up for a lightning-fast showdown with the “Quick Draw” Commander precon deck from the “Outlaws of Thunder Junction” series. Led by the unpredictable Stella Lee, Wild Card, this deck epitomizes the spirit of rapid-fire action and split-second decision-making. In a world where the fastest gun wins, Stella and her band of sharpshooters are ready to blaze a trail of destruction across the battlefield.

With nine carefully curated upgrades and nine strategic cuts, we’re aiming to amplify the adrenaline-fueled chaos and tactical precision of this deck, transforming it into a force to be reckoned with in the blink of an eye. So holster your spells and brace yourself for the ultimate showdown, because in Thunder Junction, victory favors the fleetest of fingers and the sharpest of minds.

Birgi, God of Storytelling / Harnfel, Horn of Bounty: This card can go SO hard in a spell slinger deck like this. You can basically ignore the bottom text on this card, but giving you additional mana for casting spells is such a powerful effect in a deck built around double-spelling each turn. The artifact side of this card can also come in handy as well for additional card advantage.

Deflecting Swat: I really like defecting swat in this deck as a flavorful and powerful way to disrupt one of your opponent’s big plays.

Flusterstorm: Flusterstorm is an efficient way to help foil one of your opponent’s nig plays or can also provide a cheap counter to stop someone looking to counter one of your game-ending turns.

Jeska’s Will: Another cheap (potentially free) spell that can help you to cast multiple spells in a turn and/or provide card advantage. Easy include in this deck.

Minamo, School at Water’s Edge: I really like utility lands that can help us take advantage of our commander’s abilities multiple times per turn.

Pact of Negation: Another cheap (potentially free) spell that can help you stop an opponent’s big play while also allowing you to feel safe tapping out on your turn. Free counterspells always overperform for me as your opponents rarely see them coming.

Pyroblast: Sorry blue players. Pyroblast is just too solid of a cheap spell to not consider in a spell slinger deck like this + being able to double up on this with Stella Lee’s ability is broken when facing another blue player or two (highly likely).

Spellseeker: This deck is LOADED with efficient instants and sorceries. Speelseeker is a PERFECT fit to help you find the perfect answer + this card gets even better if you have a couple of ways to bounce it and get its ETB all over again.

Underworld Breach: A powerful and efficient way to leverage powerful spells in your graveyard. No wonder Underworld Breach has become such a commander staple for many red decks.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Quick Draw commander precon deck:

  • Pteramander
  • Opt
  • Curse of the Swine
  • Finale of Revelation
  • Radical Idea
  • Think Twice
  • Temple of the False God
  • Tezzeret’s Gambit
  • Island

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Quick Draw Precon Proxy Upgrade Pack.

Proxy Power Up: Grand Larceny Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Grand Larceny Precon Proxy Upgrade Pack.

Step into the shadows as we delve into the realm of intrigue and thievery with the “Grand Larceny” Commander precon deck from the “Outlaws of Thunder Junction” series. Led by the enigmatic Gonti, Canny Acquisitor, this deck embodies the essence of cunning deception and clandestine operations. In a world where every artifact and spell is a potential prize, Gonti and a crew of master thieves are poised to orchestrate the greatest heists the multiverse has ever seen.

With nine meticulously chosen upgrades and nine strategic cuts, we’re aiming to enhance the subterfuge and strategic depth of this deck, transforming it into a covert powerhouse capable of outwitting even the most vigilant opponents. So don your cloak of shadows and sharpen your senses, because in the world of “Grand Larceny,” every card drawn is another opportunity to seize victory from the hands of your adversaries.

Agent of Treachery: Agent of Treachery is right at home in a deck built around casting your opponent’s stuff. Not only does it let you steal the most powerful permanent in the game, it also rewards you for owning more of your opponent’s stuff. Exactly what Gonti wants you to be doing.

Bribery: Another clean way to snag one of your opponent’s best creatures. The ability to pick from a bunch of options also makes this a great way to find the perfect answer for the board state.

Court of Locthwain: This is a SUPER fun card. not only does it allow you to continue to gain options to cast your opponent’s spells, but it also lets you play them for free if you can protect your status as the monarch!

Mnemonic Betrayal: Late in the game, this should give you a massive selection of spells to play. Plus, by the point, you should also have enough mana to case a few of them or bring back one massive spell to help close out the game.

Opposition Agent: This card is great in any black deck (and gets better as your pod’s power level scales), however, it is especially good/flavorful in a deck built around using your opponent’s spells against them. Just be warned that this card can cause some serious saltiness at the table!

Praetor’s Grasp: A tutor that allows you to search your opponent’s deck might not always be as good as searching your own library, however, in this deck, it is right at home!

Swan Song: A cheap and versatile counter that doesn’t leave your opponents with much of a threat. No wonder why Sawn Song is so popular.

Tinybones, the Pickpocket: We couldn’t upgrade this deck without adding Tinybones, the Pickpocket to the list. Not only can this guy easily get through for combat damage at any stage in the game, it also lets you cast even more of your opponent’s spells. Perfect fit here.

Toski, Bearer of Secrets: Another card that is right at home in a deck looking to deal combat damage with a small army of evasive creatures. Toski can be a must-answer, which is a great trait for a card that is hard to deal with.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Grand Larceny commander precon deck:

  • Silhana Ledgewalker
  • Trygon Predator
  • Orochi Soul-Reaver
  • Whirler Rogue
  • Prismatic Lens
  • Swamp
  • Plasm Capture
  • Chaos Wand
  • Curse of the Swine

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Grand Larceny Precon Proxy Upgrade Pack.

Proxy Power Up: Most Wanted Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Most Wanted Precon Proxy Upgrade Pack.

Welcome to the wild and lawless frontier of Magic: The Gathering’s “Outlaws of Thunder Junction” Commander precon deck series! In this installment, we’re saddling up with the notorious Olivia, Opulent Outlaw, as our commander, ready to rustle up some high-stakes action on the battlefield. Embracing the rugged spirit of old America’s western outlaws, this deck invites you to ride alongside Olivia as she leads a band of misfits, thieves, and gunslingers in a quest for dominance.

With nine carefully selected upgrades and nine strategic cuts, we’re aiming to enhance both the thematic and mechanical synergy of this deck, transforming it into a formidable force that’ll have your opponents running for cover faster than a tumbleweed in a dust storm. So holster your spells and sharpen your wits, because we’re about to embark on an unforgettable journey through the untamed wilderness of Thunder Junction!

Agadeem’s Awakening / Agadeem the Undercrypt: The opportunity cost of adding a powerful modal double-faced spell/land like Agadeem’s Awakening is almost zero and in his case, the spell side is really strong with a deck full of small to medium-sized “outlaws” to bring back fro a second act.

Black Market Connections: This card feels like a PERFECT fit for this deck. Not only is it a re-occurring way to generate treasures, but it provides you with a supply of outlaws to trigger Olivia’s ability as well as providing some much-needed card draw so you don’t run out of gas.

Braids, Arisen Nightmare: If you can keep creating expendable creatures or artifacts, Braids becomes a great way to cut down on your opponent’s threats as well as provides you with occasional card draw!

Dauthi Voidwalker: A nice hard-to-block outlaw that also provides you with a powerful late-game ability.

Flawless Maneuver: Flawless Maneuver is solid in any creature-heavy deck and to no surprise, it’s a great fit here as well.

Lotho, Currupt Shirriff: I really like Lothi in this deck. Not only does it provide a cheap outlaw, but it also gives you a treasure-producer on a body that your opponents are not likely to waste removal on later in the game.

Ragavan, Nimble Piferer: To nobody’s surprise, Ragavan is good in any deck that has access to red mana. That said, the monkey pirate feels like an ideal fit in Olivia’s band of thieving outlaws!

Sword of Wealth and Power: This deck is all about using wealth (treasure) to gain power (+1/+1 counters). So why not include a powerful sword that helps us accomplish both?

Torment of Hailfire: Torment of Hailfire provides us with an insanely powerful way to leverage our large collection of treasure tokes that we’ve amassed throughout the late-game and give sus a clean way to close out our opponents.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Most Wanted commander precon deck:

  • Humble Defector
  • Mistmeadow Skulk
  • Laurine, the Diversion
  • Temple of the False God
  • Curtain’s Call
  • Trailblazer’s Boots
  • Shiny Impetus
  • Mass Mutiny
  • Angrath’s Mauraders

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Most Wanted Precon Proxy Upgrade Pack.

Proxy Power Up: Science! Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Science! Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and intrepid wasteland explorers, to the next chapter in our ongoing precon upgrade series. As the radioactive haze clears following the release of the Fallout commander precon decks, it’s time to delve into the strategic depths of each deck and propose enhancements.

Today, our focus turns to the “Science!” commander deck, under the leadership of none other than Dr. Madison Li. But fret not, fellow wastelanders, for we bring forth a solution to amplify your deck’s prowess without emptying your Nuka-Cola caps. Our meticulously crafted 10-card upgrade packs, tailor-made for the Fallout precons, offer a blend of elusive and invaluable cards, all honed through our expertise in MTG proxy. Get ready to elevate your strategy and conquer the battlefield without straining your resources. It’s time to upgrade your deck and ascend as the undisputed ruler of the post-apocalyptic frontier.

Science! Fallout Commander Precon Upgrade Guide Dr. Madison Li

Aetherworks Marvel: There is a limited number of energy payoffs in Magic’s history, however, Aetherworks Marvel is a fantastic one. Being an artifact that cares about energy makes it a perfect fit in this deck.

Portal to Phyrexia: Being able to stick a Portal to Phyrexia and then keeping it around for an upkeep or two could be a game-ender. Even if your opponents do manage to remove it, Dr. Madison Li’s last ability can easily let you play it again (and again).

Unwinding Clock: With SO many artifacts and other cards in this deck with tap abilities (including your commander), Unwinding Clock is right at home.

Fabricate: Sorcery speed is a bit of a bummer on this card, however, the upside is just too good to pass up in a deck so stuffed with fun and powerful artifacts.

Gonti’s Aether Heart: I REALLY like Gonti’s Aether Heart in this deck. Not only does it provide us with a way to take an extra turn, it also provides us with a really simple way to build up our energy reserves just by playing one of our MANY artifact spells.

Jhoira, Weatherlight Captain: Jhoira provides us with SO MUCH card advantage in this deck. As long as you have Jhoira in play, most of our deck will replace itself on cast.

Vedalken Archmage: Vedalken Archmage is essentially a mini version of Jhoira. While the archmage won’t trigger on legendary or saga spells, the majority of our deck is artifacts that will help net us an additional card.

Chimil, the Inner Sun: I’ve yet to play this card in a game, but I can’t wait to play it. I also love that this is an end-step trigger which gives us a much greater chance of getting instant impact than if we had to wait an entire turn cycle for our upkeep.

Inventor’s Fair: I’m a fan of powerful, on-theme utility lands that don’t come into play tapped. While Inventor’s Fair won’t help fix your colors, it will provide a nice late-game mana sink to go grab teh best artifact from the situation. My favorite part about this “tutor” is that you can activate this at sorcery speed and catch your opponents by surprise.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recomend considering when upgrading your Science! commander precon deck:

  • Nick Valentine, Private Eye
  • Shaun, Father of Synths
  • C.A.M.P
  • Ash Barrens
  • Overencumbered
  • Nerd Rage
  • Expert Level Safe
  • Curie, Emergent Intelligence
  • James. Wandering Dad

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Science! Precon Proxy Upgrade Pack.

Proxy Power Up: Scrappy Survivors Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Scrappy Survivors Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and resilient survivors of the wasteland, to the next chapter in our ongoing precon upgrade series. As the dust settles from the release of the Fallout commander precon decks, it’s time to dissect each deck’s strategic framework and propose enhancements.

Today, our focus is on the “Scrappy Survivors” commander deck, led by the ever-loyal companion, Dogmeat. But fear not, steadfast adventurers, for we offer a solution to fortify your deck’s resilience without emptying your stash of bottle caps. Our meticulously crafted 10-card upgrade packs, tailored specifically for the Fallout precons, present a fusion of rare and indispensable cards, all refined through our expertise in MTG proxy. Prepare to enhance your strategy and conquer the wasteland without stretching your resources thin. It’s time to upgrade your deck and emerge as the indomitable champion of the post-apocalyptic world.

Scrappy Survivors Fallout Commander Precon Upgrade Guide Dogmeat, Ever Loyal

Sword of the Animist: A staple in just about any equipment-based strategy. Sword of the Animist is an efficient way to ramp at any stage of the game.

Hammer of Nazahn: Even though the equip cost of the hammer is steep, its initial equip is free and lets you do the same for other equipment as well! I’m always a fan of a card that acts as both an enabler and a payoff.

Argothian Enchantress: I personally tend to steer clear from traditional enchantress decks, however, having Argothian Enchantress in the 99 of this deck makes too much sense and provides some much-needed card advantage.

Sigarda’s Aid: Instant speed auras AND free equips? YES PLEASE.

Steelshaper’s Gift: A nice efficient tutor to help you grab the perfect equipment for the situation. Steelshaper’s gift is a perfect addition to this deck.

Calix, Guided by Fate: Calix is one of my favorite cards from the last couple of years. If you can keep Calix around for a few attacks, things could get out of control for your opponents REALLY fast.

Stoneforge Mystic: An equipment tutor on a body that lets you play expensive equipment at a discounted price? No wonder Stoneforge Mystic has found a home in so many formats and decks over its lifespan.

Replenish: I’m not sure there is a more perfect upgrade to this deck. Not only does Dogmeat reward you for playing powerful enchantments, but you’ll also be filling your graveyard with other powerful enchantments along the way.

Hall of Heliod’s Generosity: Hall of Heliod’s generosity in a nice land that comes in untapped (so it doesn’t slow you down), but also lets you keep reoccurring some of your best enchantments in the mid to late game.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Science! commander precon deck:

  • Veronika Dissident Scribe
  • Commander Sofia Dagurre
  • Brotherhood Outcast
  • Perception Bobblehead
  • Agility Bobblehead
  • Explorer’s Scope
  • Abundant Growth
  • Temple of the False God
  • Squirrels Nest

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Scrappy Survivors Precon Proxy Upgrade Pack.

Proxy Power Up: Mutant Menace Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Mutant Meance Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and fearless adventurers of the wasteland, to the latest installment in our ongoing precon upgrade series. As the fallout settles from the release of the Fallout commander precon decks, it’s time to analyze each deck’s strategic potential and propose upgrades.

Today, our sights are set on the “Mutant Menace” commander deck, guided by the enigmatic presence of The Wise Mothman. But have no fear, brave wanderers, for we present a solution to bolster your deck’s strength without depleting your precious bottle caps. Our carefully curated 10-card upgrade packs, specifically tailored for the Fallout precons, offer a blend of rare and indispensable cards, all refined through our mastery of MTG proxy. Prepare to elevate your tactics and triumph on the battlefield without straining your resources. It’s time to upgrade your deck and emerge as the supreme ruler of the post-apocalyptic landscape.

Mutant Menace Commander Precon Upgrade Guide Fallout Mothman

Bloodchief Ascension: As soon as I saw this deck, Bloodchief Ascension was the first upgrade that came to mind. Not only does The Wise Mothman care about putting things in graveyards, but we are also focusing on proliferating our counter to get up to three as quickly as possible and start draining our opponents out of the game.

Bruvac the Grandiloquent: This one is pretty straightforward. Bruvac helps double the amount of milling you can do to your opponents.

Ramunap Excavator: Being able to have access to lands you have milled over in order to keep hitting land drops is a HUGE advantage in graveyard-focused decks.

Mindcrank: Mindcrank is another excellent mill accelerator that goes great in this deck.

Kodama of the West Tree: Being able to fetch a land out of your deck every time a creature with a +1/+1 counter on it deals damage is a great way to quickly ramp and think out your deck (just make sure you have a decent amount of basics to take full advantage of this effect).

Muldrotha, the Gravetide: Another card that immediately came to mind after I saw this deck get spoiled. Moldrotha essentially gives you a secondhand to play from. I typically see Moldrotha in the command zone so it’s cool to see a deck where it fits so perfectly in the 99.

Vorinclex, Monstrous Raider: A doubling counters effect on a solid body. Count me in for running Vorinclex in any counter-heavy deck.

The OzolithThe Ozolith is a great way to continue to get value out of your counters even after a board wipe, spot removal, etc.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recommend considering when upgrading your Mutant Menace commander precon deck:

  • Evolving Wilds
  • Island
  • Piper Wright, Publick Reporter
  • Tireless Tracker
  • Biomass Mutation
  • Harmonize
  • Strength Bobblehead
  • Contagion Clasp
  • Fraying Sanity

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Mutant Meance Precon Proxy Upgrade Pack.

Proxy Power Up: Hail, Caesar! Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Hail, Caesar Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and wasteland wanderers, to our latest installment in our precon upgrade series. As the radioactive dust settles from the release of the Fallout commander precon decks, it’s time to dive deep into each deck’s strategy and suggest some upgrades.

Today, we focus our Pip-Boy on the “Hail, Caesar” commander deck, led by none other than Caesar, Legion’s Emperor. But fear not, wasteland warriors, for we bring forth a solution to elevate your deck’s power level without draining your bottle caps. Our curated 10-card upgrade packs, tailored specifically for the Fallout precons, provide a fusion of rare and valuable cards, all through the lens of MTG proxy expertise. Prepare to amplify your strategy and dominate the battlefield without breaking the bank. It’s time to upgrade your deck and emerge as the true ruler of the post-apocalyptic wastes.

Adeline Resplendant Cathar: Adeline goes great in any “go wide” strategy, especially if you can find a way to give her some sort of evasion. Having vigialnce allows you to make big swings while still having a big blocker that can probably trade with just about anything.

Grim Hiring: Grim hiring is one of my favorite payoff cards for token-heavy decks. Not only can you creatures help you ramp by attacking, you can also use your treasure tokens to remove an large blocker in your way.

Myrel, Shield of Argive: Myrel is another great token generator that also shuts down your opponent’s shenanigans on your turn. Keep in mind that Caesar also creates soldier tokens which makes Myrel a perfect fit for this deck.

Commisaria Severina Raine: When two legendary worlds (Warhammer 40k and Fallout) collide, spicy things are bound to happen. Severina Raine from last year’s Universes Beyond: Warhammer 40k commadner decks presents really fun way to close out multiple opponents at once with a big attack. You can also trade in your small tokens fro a little life gain an card advantage.

Eldrazi Monument: One of the biggest issues with token-based go-wide strategies is being able to get big attackts through a boardstall of larger creatures. Eldrazi monumnet helps load you up with an army of slightly bigger flying threats!

Warleader’s Call: Warleader’s call is a new addition from the Murders at Karlov Manor set, however, it looks liek it is goign to be a staple for go wide decks for a while. This is basically impact tremors staples to an anthem which is a macth made in heaven for a deck like this.

Grand Crescendo: Another card that seems tailormade for this deck. Protection AND mass toekn creation at instant sped? Don’t mind if I do.

Anointed Procession: One of the best & most efficient token doubles. Auto-include.

Moonshaker Calvary: As soon as this card was spoiled, I was excited to see it in action in my brother’s Thalisse deck. With just a litte bit of setup, Moonshaker Cavalry can live up to its initial nickname of “white caraterhooh”.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recomend considering when upgrading your Hail, Caesar commander precon deck:

  • Ruthless Radrat
  • Survivor’s Med Kit
  • Vault 11: Voter’s Dilemma
  • Luck Bobblehead
  • Charisma Bobblehead
  • Desdemona, Freedom’s Edge
  • Heroic Reinforcements
  • Wild Wasteland
  • Siera, Nuka’s Biggest Fan

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Hail, Caesar Precon Proxy Upgrade Pack.

Playing by YOUR Rules: How MTG Proxies Fit into Your Playgroup’s Dynamic

In the vast landscape of MTG playgroups, one topic often stirs passionate debates and sparks intriguing discussions: the use of proxies. Whether you’re a seasoned player or just beginning your journey into MTG, understanding your playgroup’s opinions on proxies and establishing clear rules in super important. Join us as we delve into the nuances of proxies in Magic the Gathering, shedding light on the diverse rules and opinions within different playgroups.

In this guide, we aim to unravel the intricacies surrounding proxies in Magic the Gathering. From defining what proxies are and how they’re used to navigating the varied perspectives and rules governing their acceptance. We’ll equip you with insights to form your own educated opinion on what works best for you and your playgroup! Whether you’re seeking cot answer the question “What are proxies?” or simply intrigued by the concept of customizing your play experience, this is your go-to-guide for all things proxies!  

What is a proxy? 

Proxies in Magic the Gathering serve as substitutes for official cards, allowing players to replicate the effects of specific cards without owning them. These proxy cards typically feature custom designs or altered versions of existing cards, enabling players to experiment with different strategies or playtest new deck ideas before investing in new cards/decks. While proxies are not officially recognized in sanctioned tournaments or events, they play a significant role in casual playgroups and homebrew formats, fostering creativity and flexibility in gameplay.

The history of proxies in Magic the Gathering dates back to the early days of the game, where players would often use makeshift cards (often as simple as sharpie on basic lands or index cards) to represent expensive or rare cards they didn’t own. Over time, this practice evolved as players wanted to more fully customize the look and feel of their favorite decks. The rise is “customization” can be attributed to the increased popularity of the commander format (a mostly casual format) as well as the increase of “official” alternate art/secret lair versions of cards. 

While the official stance of Wizards of the Coast, the company behind Magic the Gathering, prohibits the use of proxies in official tournaments to maintain the integrity of competitive play, the acceptance of proxies varies widely among casual playgroups and kitchen table formats. As a result, proxies have become an integral (and highly debated) part of the Magic community, allowing players to explore the game’s vast possibilities and customize their gaming experiences to suit their preferences.

With that in mind, let’s take a look at some of the most common “rules” that playgroups use to regulate the use of proxies. That said, make sure you and your playgroup create your own customized rues so you can have the best overall play experience for everyone at the table. 

Common Rules for Proxies: 

Anything goes: This is obviously the most lenient (an probably the most common) outlook on proxies. Many players simply want to play against their opponents skill/creativity and not simply their wallet. As we mentioned above, there can be LOTS of reasons for someone to have proxies in their deck (playtesting, customization, cEDH etc), however, this type of playgroup doesn’t mind and is often openly supportive of cool/new alt-art proxies their opponents play! 

Only if you Own the Card: Another common reason that someone would want to proxy is that they have an expensive card & don’t want to risk it getting damaged by playing it. This way, you can keep your high-value cards safe in a binder while still being able to play with some of Magic’s most powerful cards. Many plyers also have more than a few commander decks and needing a copy of expensive commander staples for EVERY deck can get expensive very quickly. Some playgroups will allow as many proxy copies of any single card that a player owns. 

    Dollar amount limits: One of the major critiques of MTG proxies is that it leads to overpowered decks and imbalanced play. If your playgroup is worried about one or two players overpowering the table with dozens of extremely high-powered cards, a great rule is to put a limit on the total price of proxies cards that can be added to decks. 

    Limits on Number of Proxies Per Deck: Another way to help make sure your game’s don’t become unbalanced due to “proxy power creep” is by simply limiting the number of proxies each player can have in their deck. For example, your playgroup could decide that each player’s deck can contain no more than 8 proxies. 

    Just Lands: If you’ve played magic for any amount of time, you probably found out pretty quickly that upgrading your deck’s mana base is usually the most expensive part of your deck to optimize. That said, having a functional mana base is essential to having a fun experience playing Magic. A playgroup could allow player’s to upgrade their mana bases with shock lands, dual lands, fetch lands, etc. to help the rest of their decks run more consistently. 

      No Proxies: There are also players and playgroups, that for various reasons, are totally against using and/or playing against proxies. This opinion is equally valid to the ones above. Please do your best to respect these players and their opinions and try to come a a “rule zero” agreement to where both players  are happy. Or simply find a playgroup that best fits your personal gameplay opinions (not just about proxies). 

        Respect Others and your LGS: 

         One final word. The future of this game that we all loves relies on the success of local game stores. Please respect your local shop’s in-house rules on proxies/gameplay in their store. Also do everything you can to support their business through accessories, snacks, singles, sealed product, etc. 

        Proxies can be a great way to help grow the Magic the Gathering community overall by making the game more fun/accessible for everyone. That said, our LGSs still needs all the support you are able to give to grow local communities and player bases. Please support your LGS and be respectful to EVERYONE’S opinions.

        Most importantly, have fun playing this game!

         

        Proxy Power Up: Deep Clue Sea Precon Upgrade Guide (Morska, Undersea Sleuth)

        Do you want these upgrades without breaking the bank? Click HERE to pick up your Deep Clue Sea Pre-Con Upgrade Proxy Pack. 

        Today, we embark on a mesmerizing voyage beneath the waves with the Deep Clue Sea Commander pre-con deck, helmed by the ever-watchful Morska, Undersea Sleuth. As the tide whispers secrets and the ocean currents reveal mysteries, this deck beckons you to dive into the enigmatic world of clues, where every token becomes a key to unlocking victory.

        Set against the backdrop of submerged intrigue, we unveil nine carefully chosen cards that seamlessly integrate with the deck’s theme, transforming your deck into a force that relies on the power of clues to secure triumph. Alongside these additions, we’ll also uncover nine cards that, while intriguing, may find themselves washed ashore in favor of a more streamlined strategy.

        Join us as we navigate the briny depths, unraveling the mysteries that lie beneath and arming you with the knowledge to elevate your Deep Clue Sea deck. With Morska at the helm, let’s embark on a journey where every clue is a step closer to victory. The seas are vast, the clues are deep—let the aquatic investigation commence!

        Deep Clue Sea Precon Upgrade Guide Morska

        Alquist Proft, Master Sleuth: A new card from the main set, Alquist Proft, gives you a sweet way to trade in all of your clue tokens for card draw & life. This card is sweet in this deck and could also be a cool build round.

        Teferi’s Ageless Insight: Teferi’s Ageless Insight is an auto-include for ANY “draw two” strategy deck and Deep Clue Sea is no exception. Crack those clues & enjoy a full hand of sweet spells!

        Cyberdrive Awakener: Cyberdrive Awakener’s ETB is a really cool finisher for this deck. Closing out your opponents with a ton of flying 4/4 clue tokens is a sweet way to win a game of Commander.

        Anointed Procession: This one is as simple as it gets. Does your deck create tokens? Do you have access to white? If you answered yes to both of those questions, you should probably include anointed procession.

        Krark-Clan Ironworks: I really like this card in this deck. It basically turns all of your clues into ramp and/or free ways to crack other clues!

        Jaheira, Friend of the Forest: Jaheira is another excellent way to turn your clue tokens in ramp. Big fan.

        Tamiyo’s Journal: Tamiyo’s journal is a PERFECT addition to this deck. Not only is it another source of reoccurring clue creation, but it also gives you a tutor that can be used over and over again.  I love all the ways that these upgrades let you turn your clues into multi-purpose tools.

        Lavinia, Foil to Conspiracy: This is a sweet new card from the Ravnica: Clue Edition pack. It is an engine to create clues and also allows you to crack them on your opponent’s turns.

        Mechanized Production: Mechanized production is another sweet win condition that utilizes your clue tokens. As long as you can untap with 8 clues, you win! Yay!

        Wave Sifter: The mulldrifter for clues. Two mana for two clues with the evoke cost is what I’d be most interested in with this card. That said, we’ve got plenty of other ways to accumulate clues without even really trying. I wouldn’t judge you for keeping this card in, though.

        Ongoing Investigation: I just don’t see this deck being able to constantly rely on a bunch of creatures dying. The weird aristocrat theme of this card just doesn’t seem to fit very well.

        Hornet Queen: A big stompy classic. That said, there’s not much synergy with this deck. Easy cut for me.

        Magnifying Glass: It hurts me to cut Magnifying Glass from a deck based on making clues… That said, four mana to investigate (especially when you factor in all the other ways we have to make clues) is just WAY too slow.

        Ulvenwald Mysteries: Another card that is leaning a bit too much into the aristocrats/sacrifice theme (Am I missing something with this deck?!?). And we just don’t have the payoffs to take advantage of the 1/1 bodies you get for cracking clues.  

        Ransom Note: Ransom Notes found its way into all four of the Murders at Karlov Manor commander pre-con decks. So as you can guess, this card is trying to do so many things that it actually doesn’t actually do that much at all. Easy cut. (!!Spoiler alert!! We cut this card from all four decks).

        Tezzeret, Betrayer of Flesh: If you’ve read my upgrade guides before, you know I am not a huge fan of most planeswalkers in Commander. Tezzeret is no exception. 4 mana to draw to and discard one or make one of your clues a 4/4 just isn’t going to feel very good.

        Selvala, Explorer Returned: This card is fun.  am always a fan of cards that can help the table & make sure everyone’s deck is able to do its thing. That said, this card is just kind of slow and clunky.

        Junk Winder: With a lot of clues, this can be a cheap tapper with a big body. That said, after adding our upgrades, I think we’re all set as for as ways to use our clue tokens to close out the game.

        For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

        Do you want these upgrades without breaking the bank? Click HERE to pick up your Deep Clue Sea Pre-Con Upgrade Proxy Pack.