Proxy Power Up: Hail, Caesar! Precon Upgrade Guide

Do you want these upgrades without breaking the bank? Click HERE to pick up your Hail, Caesar Precon Proxy Upgrade Pack.

Welcome, fellow Vault Dwellers and wasteland wanderers, to our latest installment in our precon upgrade series. As the radioactive dust settles from the release of the Fallout commander precon decks, it’s time to dive deep into each deck’s strategy and suggest some upgrades.

Today, we focus our Pip-Boy on the “Hail, Caesar” commander deck, led by none other than Caesar, Legion’s Emperor. But fear not, wasteland warriors, for we bring forth a solution to elevate your deck’s power level without draining your bottle caps. Our curated 10-card upgrade packs, tailored specifically for the Fallout precons, provide a fusion of rare and valuable cards, all through the lens of MTG proxy expertise. Prepare to amplify your strategy and dominate the battlefield without breaking the bank. It’s time to upgrade your deck and emerge as the true ruler of the post-apocalyptic wastes.

Adeline Resplendant Cathar: Adeline goes great in any “go wide” strategy, especially if you can find a way to give her some sort of evasion. Having vigialnce allows you to make big swings while still having a big blocker that can probably trade with just about anything.

Grim Hiring: Grim hiring is one of my favorite payoff cards for token-heavy decks. Not only can you creatures help you ramp by attacking, you can also use your treasure tokens to remove an large blocker in your way.

Myrel, Shield of Argive: Myrel is another great token generator that also shuts down your opponent’s shenanigans on your turn. Keep in mind that Caesar also creates soldier tokens which makes Myrel a perfect fit for this deck.

Commisaria Severina Raine: When two legendary worlds (Warhammer 40k and Fallout) collide, spicy things are bound to happen. Severina Raine from last year’s Universes Beyond: Warhammer 40k commadner decks presents really fun way to close out multiple opponents at once with a big attack. You can also trade in your small tokens fro a little life gain an card advantage.

Eldrazi Monument: One of the biggest issues with token-based go-wide strategies is being able to get big attackts through a boardstall of larger creatures. Eldrazi monumnet helps load you up with an army of slightly bigger flying threats!

Warleader’s Call: Warleader’s call is a new addition from the Murders at Karlov Manor set, however, it looks liek it is goign to be a staple for go wide decks for a while. This is basically impact tremors staples to an anthem which is a macth made in heaven for a deck like this.

Grand Crescendo: Another card that seems tailormade for this deck. Protection AND mass toekn creation at instant sped? Don’t mind if I do.

Anointed Procession: One of the best & most efficient token doubles. Auto-include.

Moonshaker Calvary: As soon as this card was spoiled, I was excited to see it in action in my brother’s Thalisse deck. With just a litte bit of setup, Moonshaker Cavalry can live up to its initial nickname of “white caraterhooh”.

OUT:

In order to make room for these upgrades, we will need to identify cards that don’t quite fit our deck’s strategy or simply don’t make the cut after upping the deck’s power level. Here are the cuts that we’d recomend considering when upgrading your Hail, Caesar commander precon deck:

  • Ruthless Radrat
  • Survivor’s Med Kit
  • Vault 11: Voter’s Dilemma
  • Luck Bobblehead
  • Charisma Bobblehead
  • Desdemona, Freedom’s Edge
  • Heroic Reinforcements
  • Wild Wasteland
  • Siera, Nuka’s Biggest Fan

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Hail, Caesar Precon Proxy Upgrade Pack.

Proxy Power Up: Deep Clue Sea Precon Upgrade Guide (Morska, Undersea Sleuth)

Do you want these upgrades without breaking the bank? Click HERE to pick up your Deep Clue Sea Pre-Con Upgrade Proxy Pack. 

Today, we embark on a mesmerizing voyage beneath the waves with the Deep Clue Sea Commander pre-con deck, helmed by the ever-watchful Morska, Undersea Sleuth. As the tide whispers secrets and the ocean currents reveal mysteries, this deck beckons you to dive into the enigmatic world of clues, where every token becomes a key to unlocking victory.

Set against the backdrop of submerged intrigue, we unveil nine carefully chosen cards that seamlessly integrate with the deck’s theme, transforming your deck into a force that relies on the power of clues to secure triumph. Alongside these additions, we’ll also uncover nine cards that, while intriguing, may find themselves washed ashore in favor of a more streamlined strategy.

Join us as we navigate the briny depths, unraveling the mysteries that lie beneath and arming you with the knowledge to elevate your Deep Clue Sea deck. With Morska at the helm, let’s embark on a journey where every clue is a step closer to victory. The seas are vast, the clues are deep—let the aquatic investigation commence!

Deep Clue Sea Precon Upgrade Guide Morska

Alquist Proft, Master Sleuth: A new card from the main set, Alquist Proft, gives you a sweet way to trade in all of your clue tokens for card draw & life. This card is sweet in this deck and could also be a cool build round.

Teferi’s Ageless Insight: Teferi’s Ageless Insight is an auto-include for ANY “draw two” strategy deck and Deep Clue Sea is no exception. Crack those clues & enjoy a full hand of sweet spells!

Cyberdrive Awakener: Cyberdrive Awakener’s ETB is a really cool finisher for this deck. Closing out your opponents with a ton of flying 4/4 clue tokens is a sweet way to win a game of Commander.

Anointed Procession: This one is as simple as it gets. Does your deck create tokens? Do you have access to white? If you answered yes to both of those questions, you should probably include anointed procession.

Krark-Clan Ironworks: I really like this card in this deck. It basically turns all of your clues into ramp and/or free ways to crack other clues!

Jaheira, Friend of the Forest: Jaheira is another excellent way to turn your clue tokens in ramp. Big fan.

Tamiyo’s Journal: Tamiyo’s journal is a PERFECT addition to this deck. Not only is it another source of reoccurring clue creation, but it also gives you a tutor that can be used over and over again.  I love all the ways that these upgrades let you turn your clues into multi-purpose tools.

Lavinia, Foil to Conspiracy: This is a sweet new card from the Ravnica: Clue Edition pack. It is an engine to create clues and also allows you to crack them on your opponent’s turns.

Mechanized Production: Mechanized production is another sweet win condition that utilizes your clue tokens. As long as you can untap with 8 clues, you win! Yay!

Wave Sifter: The mulldrifter for clues. Two mana for two clues with the evoke cost is what I’d be most interested in with this card. That said, we’ve got plenty of other ways to accumulate clues without even really trying. I wouldn’t judge you for keeping this card in, though.

Ongoing Investigation: I just don’t see this deck being able to constantly rely on a bunch of creatures dying. The weird aristocrat theme of this card just doesn’t seem to fit very well.

Hornet Queen: A big stompy classic. That said, there’s not much synergy with this deck. Easy cut for me.

Magnifying Glass: It hurts me to cut Magnifying Glass from a deck based on making clues… That said, four mana to investigate (especially when you factor in all the other ways we have to make clues) is just WAY too slow.

Ulvenwald Mysteries: Another card that is leaning a bit too much into the aristocrats/sacrifice theme (Am I missing something with this deck?!?). And we just don’t have the payoffs to take advantage of the 1/1 bodies you get for cracking clues.  

Ransom Note: Ransom Notes found its way into all four of the Murders at Karlov Manor commander pre-con decks. So as you can guess, this card is trying to do so many things that it actually doesn’t actually do that much at all. Easy cut. (!!Spoiler alert!! We cut this card from all four decks).

Tezzeret, Betrayer of Flesh: If you’ve read my upgrade guides before, you know I am not a huge fan of most planeswalkers in Commander. Tezzeret is no exception. 4 mana to draw to and discard one or make one of your clues a 4/4 just isn’t going to feel very good.

Selvala, Explorer Returned: This card is fun.  am always a fan of cards that can help the table & make sure everyone’s deck is able to do its thing. That said, this card is just kind of slow and clunky.

Junk Winder: With a lot of clues, this can be a cheap tapper with a big body. That said, after adding our upgrades, I think we’re all set as for as ways to use our clue tokens to close out the game.

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Deep Clue Sea Pre-Con Upgrade Proxy Pack.

Proxy Power Up: Deadly Disguise Precon Upgrade Guide (Kaust, Eyes of the Glade)

Want these upgrades without breaking the bank? Pick up our proxy Deadly Disguise pre-con upgrade pack HERE. 
In this edition of Proxy Power Up, we are taking a look at the Deadly Disguise Commander pre-con deck, featuring Kaust, Eyes of the Glade as the commander. Set against the backdrop of the chilling Murders at Karlov Manor expansion from Magic: The Gathering, this deck invites you to embrace the darkness and uncover the secrets hidden within the whispers of the night by discovering the power of using face-down card mechanics!As we navigate this tangled web of deceit and cunning, we bring forth a guide to elevate your Deadly Disguise deck to new heights. In this comprehensive upgrade guide, we will unveil nine cards that will seamlessly integrate into the deck’s murder mystery theme, enhancing both the flavor and power of your deck. Additionally, we’ll shed light on nine cards that, while perhaps intriguing, may benefit from a well-executed exit strategy.

Join us on this gripping journey as we enhance your Deadly Disguise deck, ensuring it becomes a formidable force that not only captivates the essence of a murder mystery but also leaves your opponents guessing at every turn. The stage is set, the curtains drawn—let the investigation begin!

Deadly Disguise Commander Precon Deck Upgrade Kaust, Eyes of the Glade
Tocasia’s Welcome: Out of the box, this deck already has a decent amount of cheap creatures that can trigger Tocasia’s Welcome. That said, after you take into account that many of the deck’s high-end creatures can also be cast for their morph cost, this card becomes a super consistent card advantage engine.
Miraris’ Wake: Not only does Mirari’s Wake offer a nice anthem for your creatures, but it also essentially doubles up your available mana. Hard to pass that up.
Aurelia’s Vindicator: Aurelia’s Vindicator is a new card from the Murders at Karlov Manor main set and it fits in perfectly in this deck. It offers a decently-costed evasive lifelinking body with a bit of built-in protection. that said, the real upside comes from the ability to exile your opponent’s biggest threats at instant speed.
Aura Shards: Aura shards is an aggressively-costed way to remove your opponent’s pesky artifacts & enchantments over and over and over again!
Legolas’s Quick Reflexes: If you weren’t paying attention to the holiday release of the “Tales of Middle Earth Holiday Release” (SOOOO many sets), you may not even know that this new commander staple exists. This card just does SO much for one mana. Give it a try!
Farewell: This deck comes with quite a few board wipes. I like the idea of keeping a few of the board wipes that let you potentially keep your small, face-down creatures before flipping them. That said, this a a clear upgrade over Dusk//Dawn.
Dream Chisel: Getting Dream Chisel in play early on will allow some incredibly mana efficient plays throughout the game.
Delney, Streetwise Lookout: This card is sweet and might be the top card on my “build around” list from this set + it is INSANELY good alongside all of our face-down creatures. You can have a TON of fun with this card.
Cryptolith Rite: If we are going to flood the board with 2/2 creatures, we might as well put them to work by becoming mana dorks to help us ramp into our win conditions.
Deadly Disguise Commander Precon Deck Upgrade Kaust, Eyes of the Glade
Thelonite Hermit: This card reads a lot better than it plays. Investing 8 mana (over two turns) for a 1/1 and four 2/2s just isn’t THAT exciting in modern commander. For EIGHT mana, should be making game-changing/winning plays.
Dusk // Dawn: As I mentioned above, this deck comes with a good amount of board wipes out of the box. After adding in Farewell, there simply isn’t a need to Dusk // Dawn.
Krosan Colossus: A vanilla 9/9 is basically unplayable. Flipping this face up with Kaust is cute, but that ceiling isn’t worth the insanely low floor.
Lifecrafter’s Bestiary: Lifecrafter’s Bestiary is a decent draw engine, however, we have better & more efficient ways for card advantage in this deck. That said, this one wasn’t an easy cut.
Wild Growth: Wild Growth is another card I wouldn’t judge you for keeping in. That said, with access to green we have PLENTY of better ways to ramp. Without any enchantment synergies, I’d pass on Wild Growth.
Ransom Note: Ransom Notes found its way into all four of the Murders at Karlov Manor commander pre-con decks. So as you can guess, this card is trying to do so many things that it actually doesn’t actually do that much at all. Easy cut. (!!Spoiler alert!! We cut this card from all four decks).
Krosan Cloudscraper: Similar to Krosan Colossus, a big vanilla creature without evasion or trample is hard to justify. Not to mention that you need to pay two mana per turn just to keep this big dummy around. Pass.
Nantuko Vigilante: Nantuko Vigilante is a decent artifact/enchantment removal on a body. That said, Aura Shards (see above) is a MUCH more efficient/better option for this role.
Temple of the False God: It’s always controversial to remove a land from a precon. That said, there are enough land ramp options in this deck that I think you’ll be just fine to cut a bad land like Temple of the False God. #sorrynotsorry
For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.
Want these upgrades without breaking the bank? Pick up our proxy Deadly Disguise pre-con upgrade pack HERE.

Proxy Power Up: Revenant Recon Precon Upgrade Guide (Mirko, Obsessive Theorist)

Do you want these upgrades without breaking the bank? Click HERE to pick up your Revenant Recon Pre-Con Upgrade Proxy Pack. 
 
 
Step into the elusive world of shadowy machinations and dark secrets with the Revenant Recon Commander pre-con deck, guided by the elusive Mirko, Obsessive Theorist. In a realm where every surveil beckons untold possibilities, and the graveyard becomes a wellspring of potential, this deck invites you to master the art of espionage, strategically unraveling powerful spells from the shadows.

The core strategy of Revenant Recon lies in the sinister dance of surveil, a calculated manipulation of your library to secure the upper hand. Mirko’s obsessive theories come to life as we traverse this enigmatic landscape, uncovering nine meticulously chosen cards that seamlessly integrate with the deck’s surveil-centric theme. These additions will not only amplify your ability to peer into the future but also allow you to resurrect colossal spells from the depths of your graveyard. Meanwhile, we’ll spotlight nine cards that, while intriguing, may find themselves eclipsed by the looming shadows of more potent options.

Prepare to embrace the darkness and unleash the power concealed within the Revenant Recon deck. With Mirko at the helm, every surveil becomes a strategic maneuver, and each spell in the graveyard transforms into a potential game-changer. The shadows are alive with whispers—let the recon mission unfold!

Revenant Recon Commander Precon upgrade Guide Mirko, Obsessive Theorist

Search for Azcanta // Azcanta, the Sunken Ruin: A free way to surveil every turn staples together to late-game card advantage? Don’t mind if I do. The big brain move with Search for Azcanta is that you don’t have to flip it. If you’d rather keep up the surveilling, you can simply not flip it! 

Archon of Cruelty: A staple for graveyard/reanimation synergy decks. Archon of Cruelty packs a serious punch with its ETP + it triggers again for each time you can attack with it! 

Consecrated Sphinx: Another excellent card to get back from your graveyard with with Mirko’s ability. Surveil this into your graveyard in the early game  & then bring it back after you run out of gas in your hand to reload. 

Entomb: Not finding the bombs on top of your deck to surviel into your graveyard? No worries. In a graveyard deck, Entomb is essentially a one-mana tutor at instant speed. Perfection. 

Mithril Coat: Keeping Mirko protected so it can build up a bunch of counters is going to be key to this deck doing some seriously busted stuff. Mithril coat gives you some instant speed protection that sticks around. 

Lotus Petal: A cheap (free) artifact ramp in a Dimir deck will help you keep pace with green decks in the early game and can help speed up your big game-ending plays in the mid to late game. 

Sheoldred, Whispering One: Yep. Another big beefy body that can absolutely start wrecking the game as soon as it hits the battlefield. This may be my first pick to go grab with Entomb. Sheoldred is such a fun card (for you). 

Sakashima of a Thousand Faces: What’s better than one Sheoldred? What about two Sheoldreds? Sakashima of a Thousand Faces gives you a way to double up on some of your big nasty wind conditions. 

Virtue of Persistence: Removal for early threats staples to a reoccurring reanimation engine for the late-game? Virtue of Persistence is a really fun/good card. Give it a try! I don’t think you’ll regret it. 

 
Revenant Recon Precon Commander Deck Upgrade Guide Mirko, Obsessive Theorist

Overflowing Chalice: I understand wanting to ramp into some of your bigger spells to cast them from your hand if you don’t have a reanimation spell. That said, overflowing chalice is simply too slow and fragile.

Deep Analysis: We are going to end up with better ways to draw cards. That said, I like being able to put this into our graveyard without needing to cast the overpriced front half of this card. That said, this card just always underperforms for me. 

Thoughtbound Phantasm: Even if this thing gets 10 counters on it over the course of the game, without any simple ways to give it evasion or trample, this is an easy cut for me. 

Shriekmaw: In modern commander, we have so many better removal options than this. I wouldn’t think twice about cutting Shriekmaw from this deck. 

Ephara’s Dispersal: Similar to Shriekmaw, there are just a LOT of better ways to deal with your opponent’s big threats. Even with the surveil stapled to the end of this, I’d still cut it. 

Ransom Note: Ransom Notes found its way into all four of the Murders at Karlov Manor commander pre-con decks. So as you can guess, this card is trying to do so many things that it actually doesn’t actually do that much at all. Easy cut. (!!Spoiler alert!! We cut this card from all four decks). 

Disinformation Campaign: This was one of my absolute favorite cards when it was in standard and it fits into the deck’s theme so well. So I honesty wouldn’t blame you for keeping Disinformation Campaign in the decl. That said, having to keep paying for this over and over again feels like you may be delaying some actually game-changing plays. 

Overseer of the Damned: We are playing MUCH better big reanimation targets with our upgrades. Easy cut. 

Grave Titan: *See Overseer of the Damned* The tokens this creates just don’t do very much in commander. This cut would make our friends over at the Nitpicking Nerds proud. 

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Revenant Recon Pre-Con Upgrade Proxy Pack. 

Proxy Power Up: Blame Game Precon Upgrade Guide (Nelly Borca, Impulsive Accuser)

Do you want these upgrades without breaking the bank? Click HERE to pick up your Blame Game Commander Pre-Con Upgrade Proxy Pack. 

Step into the arena of calculated chaos and strategic pandemonium with the Blame Game Commander pre-con deck, commanded by the audacious Nelly Borca, Impulsive Accuser. In a world where alliances shift like shadows and accusations incite turmoil, this deck invites you to orchestrate a symphony of combat chaos, compelling opponents to clash in a battlefield frenzy.

The essence of the Blame Game lies in the art of goading, a tactical dance that coerces adversaries into attacking each other. As we delve into this thrilling strategy, our upgrade guide will illuminate nine carefully selected cards that seamlessly integrate with the deck’s goad-centric theme, empowering you to manipulate the battlefield and watch the chaos unfold. Simultaneously, we’ll pinpoint nine cards that, while intriguing, may succumb to the relentless scrutiny of Nelly’s accusatory gaze.

Prepare to be the puppet master of combat, weaving a narrative of discord and provoking mayhem among your adversaries. With Nelly Borca leading the charge, let’s dive into the world of the Blame Game, where every spell becomes a thread in the tapestry of battlefield bedlam. The mystery awaits—let the strategic chaos commence!

Blame Game Commander Precon Upgrade Guide Nelly Borca

Aurelia, the Law Above: Aurelia, the Law Above is from the main set & it is a super fun addition to this deck’s theme. This card gives you even more of a payoff for goading your opponent’s creatures.

War’s Toll: This card is BRUTAL to play against, but if your playgroup isn’t too salty, it is simply too good in this deck not to play.

Bothersome Quasit: With Bothersome Quist on the board, not only will your opponents be forced to attack each other, but you’ll also have some REALLY good/easy attacks yourself. Another super fun card in this deck.

Agrus Kos, Spirit of Justice: Another new card from the main set, Agrus Kos, can help your late-game attacks land. Another fun way to mess with combat. Geez, this deck seems like a really cool take on Boros.

Maze of Ith: Maze of Ith provides ANOTHER way for you to essentially play puppet master over the combat phase and fits perfectly with the “pillow fort” sub-theme of this deck.

Insurrection: The PERFECT closer for a combat matters deck. I have yet to di it yet, but I can’t wait to close out my first game with Insurrection. Big fan.

Flawless Maneuver: Yes, Flawless Maneuver is a staple in just about any creature-based deck with access to white. That said, it is especially good in a deck that wants to keep turning its cards sideways. 

Don’t Move: To be honest, I didn’t even know this card existed until researching upgrades for this deck (I blame having SO many set releases). That said, with all the goad-ing going on in this deck, this can become a pretty consistent board wipe that only hits your opponent’s creatures. Thanks Jurassic Park Collection(?). Big fan. 

Aurelia, the Warleader: Wait? A combat deck would benefit from more combats? Shocker, right?! Aurelia having haste makes this such a good card as its extra combat” ability can come out of nowhere. 

Blame Game Commander Precon Upgrade Guide Nelly Borca

Stalking Leonin: I like how well this card fits into the deck’s themes. That said, SO much has to go right for this card to hit. You have to pick the right creature and then hope it doesn’t get removed AND ends up attacking you (in a deck built around your opponents NOT attacking you). Not a fan.

Gideon’s Sacrifice: Another solid combat trick/manipulation card. This is one I wouldn’t blame you for keeping in, but I’m essentially swapping this out for flawless maneuver.

Vow of Lightning: For me, a 3-mana aura/enchantment has got to do more than this. Easy cut.

Bloodthirsty Blade: This is a fun card in a goad deck, however, we have a lot of better options for goading our opponent’s creatures and manipulating combat in our favor.

Soul Snare: I’d look at this as more of a deterrent for your opponents to not attack you than a form of removal as your opponents can see this from a mile away. With that in mind, we have plenty of better ways to ensure our opponents are forced to attack each other.

Ransom Note: Ransom Notes found its way into all four of the Murders at Karlov Manor commander pre-con decks. So as you can guess, this card is trying to do so many things that it actually doesn’t actually do that much at all. Easy cut. (!!Spoiler alert!! We cut this card from all four decks).

Etali, Primal Storm: It always kills me inside to cut Etali from pre-con decks (it shows up quite a bit). Etali is simply a fun card to play. That said, without a consistent game plan to give Etali haste, it is not likely to see a combat phase and it doesn’t really fit our deck’s strategy.

Angel of the Ruins: 7 mana for a 5/7 flyer with enchantment/artifact removal staples on is the definition of average. After adding in our upgrades for this deck, we can safely assume we’ve graduated from “average”. Easy cut.

Sun Titan: Sun Titan is another big, fun, splashy creature that just doesn’t do much as far as progressing our strategy. That said, this is another one I wouldn’t blame you for finding a way to keep it in the deck.

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Do you want these upgrades without breaking the bank? Click HERE to pick up your Blame Game Commander Pre-Con Upgrade Proxy Pack.

Proxy Power Up: Blood Rites Precon Upgrade Guide (Calvileno, First of the Blessed)

Welcome, esteemed conquerors of the Ixalan frontier! 

In this edition of Proxy Power Up, where we’re delving into the heart of adventure with the Blood Rites commander precon deck. Leading this quest for untold treasures is the formidable Clavileno, First of the Blessed—a vampire conquistador with an insatiable thirst for exploration!

Straight out of the box, the Blood Rites deck exudes power, but even the most formidable vampires seek to enhance their dominion. Join us as we navigate the uncharted territories of Ixalan, spotlighting 9 cards that may not perfectly align with the deck’s theme and strategy. Fear not, we’ll also unveil the 9 cards from our “Blood Rites Proxy Precon Upgrade Pack,” destined to amplify your commander experience and lead your vampire conquistadors to new heights of power. Sharpen your fangs and ready your blades, for a thrilling journey of conquest and plunder awaits! 

Blood Rites Commander Precon Upgrade Guide Clavileno

Vito, Thorn of the Dusk Rose: Vito is a must-include in any “life gain / Life drain” deck. Even without the combos that Vito enables, he serves as a powerful way to finish off opponents even through a board stall.

Veinwitch Coven: Another excellent life gain payoff that gives you a way to get back all your vampires you may have lost to enable Clavileno’s effect. 

Captivating Vampire: I love Captivating Vampire as a lord for this deck. Not only does it pump the team, including your 4/3 vampire demon tokens from Clavileno, but it also lets you steal your opponent’s threats in the mid to late-game. 

Queen’s Bay Paladin: The fact that this is an ETB instead of an attack trigger is great. It is basically a reanimation effect on a vampire. On theme. Great synergy. 

Beseech the Mirror: Not only is this a powerful tutor, but it also synergizes as an enabler for Clavileno’s ability by paying the “bargain” cost. I LOVE this card in this deck. 

Phyrexian Altar: A deck that actively wants to sacrifice its creatures? Phyrexian alter is usually an excellent fit and this deck is no exception. 

Skullclamp: *Copy and Paste reasoning for Phyrexian Altar*

Roaming Throne: Now THIS is a commander staple. Introduced in the Lost Caverns of Ixalan mina set, Roaming Throne has since become an auto-include in just about every typal deck. Throw this in and have some seriously fun turns. You can thank us later. 

Anguished Unmaking: An efficient removal spell that hits almost everything. 10/10. 

Blood Rites Commander Precon Upgrade Guide Clavileno

Village Rites: I like blood rites. With our upgrades, there simply just isn’t space for another one of these effects. 

Temple of the False God: There are VERY few (if any) decks that I’d be happy to run Temple of the False God. And with a relatively cheap mana curve and sac outlets that generate mana, we can probably get away with 36 lands here. 

Kindred Boon: This can be powerful, however, it is only powerful in SUUUUPER slow games and that’s not fun for anyone. Plus the potential to get blown out by this by mass bounce and exile effects makes it an easy cut. 

Mind Stone: Mind Stone is another card I don’t mind in casual/low-powered games. That said, after our upgrades, Mind Stone simply doesn’t make the cut.

Falkenrath Noble: This card is a case study on the MASSIVE difference in power and playability between cards that say “target player” vs “each opponent”.

Return to Dust: Another card that I don’t hate in low-powered matchups. After our upgrades, there’s no room for “meh” cards like Return to Dust. 

Sanctum Seeker: Even though Sanctum Seeker does hit “each opponent”, it’s too slow and telegraphed to close out unexpecting opponents. If you have a board big enough for this to be a true threat, it would be RARE for it to see your next combat phase. 

Vona, Butcher of Magan: Am I the only one that says “Megan” like Josh from Drake and Josh when reading this card? Maybe I’m just weird (I am), but Vona is just too slow to consistently make an impact. 

Sorin, Lord of Innistrad: As you probably already know, for a planeswalker to be viable in commander, it needs to be REALLY good and/or make an immediate impact on the board. I feel like Sorin will most commonly be 4-mana for a +1/+0 anthem emblem and then not see another untap step. 

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Pick up our Blood Rites Precon Upgrade Pack HERE.

Proxy Power Up: Explorers of the Deep Precon Upgrade Guide (Hakbal of the Surging Soul)

Prepare to immerse yourselves in a special edition of Proxy Power Up, where we’re about to embark on a journey to upgrade the Explorers of the Deep commander precon deck. Our chosen guide for this subaquatic expedition is the powerful merfolk scout, Hakbal of the Surging Soul!

As we unlock the secrets hidden within the lost caverns of Ixalan, the deck reveals its innate power. Yet, every seasoned explorer understands that the depths hold untold wonders waiting to be discovered. Join us as we navigate through the uncharted waters, identifying 9 cards that may need a substitute to harmonize better with the deck’s merfolk theme and subterranean “explore” strategy. Dive into the abyss with anticipation as we unveil the 9 cards from our “Explorers of the Deep Proxy Precon Upgrade Pack,” destined to elevate your commander experience with this deck! Ready your fins, explorers, for an enchanting journey awaits beneath the waves!

Explorers of teh Deep Commander Precon Deck Upgrade Guide Hakbal

Tishana’s Tidebinder: A new addition from the Lost Caverns of Ixalan main set, Tishana’s Tidebinder is an excellent instant-speed answer to your opponent’s most powerful abilities + it is a merfolk. Perfect!

Burgeoning: With all the “exploring” in this deck, you’ll constantly find yourself with a handful of extra lands waiting to be played. Burgeoning is a perfect way to get those down ASAP to quickly ramp into some huge plays.

Jadelight Spelunker: Another gem from the Lost Cavern of Ixalan main set. I’m always a fan of cards that scale no matter what point of the game you are in + this is a great enabler for your explore and +1/+1 counter payoffs.

Titan of Littjara: A new staple for just about any creature-heavy typal deck with access to blue, Titan of Littjara is a great addition to this deck.

Chord of Calling: Another spell that can scale with the situation of the game, Chord of Calling helps you find the exact piece you need at the perfect time. This being instant speed, allowing you to cast it on your opponent’s end step is NASTY.

Lord of Atlantis: Lord of Atlantis is EVERYTHING you want in a lord. Cheap with a powerful effect that not only pumps the team, but also gives pseudo-evasion to your merfolk. Easy include.

Thrasios, Triton Hero: A cheap, thematic way to help filter your explores. 10/10.

Deeproot Pilgrimage: The “one or more” stipulation on this cards holds it back a bit, however, this card coming down in the early game is a powerful, yet unassuming, way to quickly take over the board with merfolk.

For the Ancestors: A great card to re-stock you had with Merfolk + you can play this later for its flashback cost to bring in the underwater reinforcements one more time after you run out of gas.

Explorers of teh Deep Commander Precon Deck Upgrade Guide Hakbal

Aetherize: These cards always seem better in theory than they are in an actual game. Leaving four mana untapped for the CHANCE that your opponent takes a HUGE swing just at you is a big risk. If they don’t, you may have wasted an entire turn cycle. Not a fan.

Curse of the Swine: This keeps gutting re-printed in commander decks as a “board wipe”. That said, this card can get WAY too expensive to truly “clear” the board of all threats. There are much more efficient options out there.

Commit //Memory: Sometimes having two mediocre cards staples together can make one great card. This is not one of those instances.

Simic Signet: I have never been a huge fan of the signets unless you have artifact synergies. With access to green, we have MUCH better ramp options.

Quandrix Command: I am typically a fan of the flexibility that modal spells provide, however, Quandrix Command JUST misses the mark for me. This one was a slightly tough cut so feel free to keep it if you feel so inclined.

Merfolk Cave-Diver: This card simply doesn’t do enough. A few extra points of unlockable damage here and there might start to add up, but I just don’t see this being more powerful than our upgrades.

Merfolk Skydiver: At first look, Merfolk Skydiver appears to do everything we want in this deck. It’s a merfolk that adds a counter and can proliferate all our other counters in the late-game. Even with all of that going for it, I think it is simply too slow to be a reliable closer.

Tishana, Voice of Thunder: Tishana is an over-costed, chunky creature with no evasion that does to EVERYTHING. “But it can draw a TON of cards”, you might say. Sure it can. But we have LOTS of ways to efficiently draw cards in this deck. Easy cut.

Commander’s Sphere: For me to play a 3-mana mana rock, it needs to have some strong synergies with my deck’s theme. This does not. Again, with access to green, we don’t need to rely as heavily on artifact ramp.

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Pick up our Explorers of the Deep Precon Upgrade Pack HERE.

Proxy Power Up: Ahoy Mateys Precon Upgrade Guide (Admiral Brass Unsinkable)

Ahoy, fellow sailors of the Commander seas! Welcome aboard this special edition of Proxy Power Up, where we’ll be setting sail to upgrade the Ahoy Mateys commander precon deck, captained by the legendary Captain Brass, Unsinkable. 

Straight out of the box, the deck is a force to be reckoned with, however, there are a few cards that might not perfectly align with the deck’s theme or strategy. Join us as we chart a course through the sea of possibilities, identifying 9 cards that we’d swap out and revealing the 9 cards from our “Ahoy Mateys Proxy Precon Upgrade Pack” that will take your deck to new horizons. Get ready to hoist the anchor and embark on a thrilling journey to enhance your Ahoy Mateys commander experience!

Ahoy Mateys Commander Precon Upgrade Guide Admiral Brass, Unsinkable

Dockside Extortionist: While Dockside Extortionist is a no-brainer in almost any deck with red in it, this deck is a perfect home for the popular goblin pirate.  A powerful pirate that can create INSANE amounts of treasures? We’re in. 

Phyrexian Tower: With a sacrifice sub-theme in this deck (and reanimation being a great payoff), Phyrexian Tower is a great way to use your small bodies to ramp & then get them back later! 

Cavern of Souls: A staple for just about any typal deck! 

Pirated Copy: A pirate pun stapled to a pretty powerful clone effect? Another straightforward inclusion! 

Revel in Riches: I’m always a fan of pulling off alternate win-cons and Revel in Riches might be my favorite. Stacking up a pile of treasure tokes (especially these pirate-themed ones) on your way to a win is insanely satisfying!

Raise the Palisade: This has become another great staple in just about all typal decks with access to blue mana. Essentially a one-sided board reset! 

Treasure Vault: A late-game mana sink to help you get your Revel in Riches win or simply ramp you into some simply MASSIVE plays to close out the game. 

Kindred Discovery: Similar to Raise the Pallisade, if you are playing a creature-heavy Typal deck, the card advantage you get from Kindred Discovery makes it too hard to pass up. 

Breeches, Eager Pillager: With a semi-wide board of pirates, Breeches helps you get your attacks through a board stall while also netting you some me card advantage and a treasure! Not too bad on a 3/3 for 3 with First Strike.

Ahoy Mateys Commander Precon Upgrade Guide Admiral Brass, Unsinkable

Daring Saboteur: This is simply too much mana for two unlockable damage and a loot. Too slow in commander without other “deals damage” payoffs on the board. 

Zara, Renegade Recruiter:  I had to make some hard cuts from this deck, and this was one of them. This effect is super fun a flavorful, but there’s a high likelihood that this just misses or hits something small + you don’t get to keep the creature. If this had haste, it would been a keep. 

Spectral Sailor: If you have some early-game payoffs for evasive pirates, this could be good combined with the late-game mana sink to draw a card. That said, in commander this is too small/clunky. With our upgrades, we’re doing much more fun and powerful things than this. 

King Narfi’s Betrayal: This sort of plays into the self-mill theme of the deck. That said, it just doesn’t do enough for me to consider keeping it over more powerful options.  

Fathom Fleet Captain: The ceiling for this cad is just WAY too low to play it when the floor is SO low. More often than not, you will draw this late-game and won’t be able to attack with it. Even when you do, an additional 2/2 pirate isn’t game-changing. 

Dire Fleet Ravager: In modern-day commander, a 4/4 with menace and deathtouch for 4 better have a pretty powerful effect to be playable. This is not it. 

Prismari Command: I’m always a fan of modal spells in any format. That said, this doesn’t do enough for me to consider it over some of our upgrades. 

Commander’s Sphere: For me to play a 3-mana mana rock, it needs to have some strong synergies with my deck’s theme. This does not. We’ll have PLENTY of treasures to help us ramp. Easy cut. 

Don Andres, the Renegade: This was a difficult cut. Not because it is powerful in this deck, but because it is a SUPER fun card. That said, this needs to have its own deck built around it Who’s down for a Grixis “steal your stuff” deck? 

For affordable mana base upgrades for this deck, make sure to check out our land packs HERE.

Pick up our Ahoy Mateys Precon Upgrade Pack HERE. 

Proxy Power Up: Veloci-Ramp-Tor Precon Upgrade Guide (Pantlaza)

In this issue of Proxy Power Up, we’ll be taking a look at the EXTREMELY popular Veloci-ramp-tor precon commander deck led by Pantlaza, Sun-Favored. If you were one of the lucky ones that was able to snag this pre-con deck before it sold out just about everywhere – congrats! For good reason, this deck has been highly sought after and difficult to find.

Out of the box, it is already extremely powerful. That said, as is the case with most precon decks, there are a handful of cards that don’t fully fit the deck’s theme or strategy. Let’s take a look at 9 cards we would swap out and the 9 cards from our Veloci-Ramp-Tor Precon Uprade Pack that we would replace them with.

Veloci-Ramp-Tor Commander Precon Upgrade Guide Pantlaza

The Skullspore Nexus: The Skullspore Nexus can end up being REALLY cheap in the mid to late game and gives you a nice way to start finishing off opponents by doubling up the size of your big, tramping dinos! This is also really nice board wipe insurance.

Ghalta, Stampede Tyrant: This will quickly become your favorite card in the deck. Playing a hand full of big dinosaurs for “free” is about as fun as it sounds! Combine this with a haste-enabler and this becomes a sweet finisher.

Bonehoard Dracosaur: At first read, this card seems really strong. After a few games with it, I can say that it is even better than it reads. Bonehoard Dracosaur is not only a good-sized flyer with first strike, but the real power comes from the additional card selection + quick accumulation of 3/1 dinos and treasures to keep ramping into your HUGE game-ending spells!

Guardian Project: A commader staple in just about any creature-based commander deck, Guardian Project is right at home in the Veloci-Ramp-Tor precon as well.

Huatli, Poet of Unity // Roar of the Fifth People: Huatli, Warrior poet is definitely a card that you actively want to transform as the front side doesn’t pack much of a punch. That said, the “Roar of the Fifth People” saga on the back of this card can be game-ending and snowballs REALLY quickly!

Polyraptor: THIS is a payoff for all your enrage enablers. Get your copy tokens ready!

Gishath, Sun’s Avatar: Okay… THIS might become your favorite card in the deck. Haste means that this insanely powerful (and fun) effect can come out of nowhere and flood your board with dinosaurs!

Intrepid Paleontologist: A solid mana dork that helps you ramp early & then provides some recursion in the late-game, making the intrepid paleontologist a SOLID include.

Etali, Primal Conqueror // Etali, Primal Sickness: Not only do you get the “Etali effect” as an ETB instead of an attack trigger with this version of Etali, but the back side of this card (Etali, Primal Sickness) is a quick way to close out opponents with poison counters!

Pick up our Veloci-Ramp-Tor (Pantlaza) Proxy Precon Upgrade Pack HERE.

Veloci-Ramp-Tor Commander Precon Upgrade Guide Pantlaza

Earthshaker Dreadmaw: Colossal Dreadmaw 2.0. Memes aside, there are much better bodies for 6-mana. While the upside of drawing multiple cards could be nice, there are more consistent options for card draw available.

Savage Stomp: This is a slow, conditional removal/fight spell that you can only cast at sorcery speed. The upside isn’t high enough for the possibility of getting blown out while casting this.

Itzquinth, Firstborn of Gishath: Itzquinth, while cute, just doesn’t get it done in commander. This has been a really solid draft card for me in limited, however, the body is too small & the removal is far too conditional to be a powerful and consistent option.

Ixalli’s Lorekeeper: This deck has PLENTY of ramp (hence the name Veloci-RAMP-tor). And conditional ramp/mana fixing on an easily removable is never great. There are plenty of better options to ramp up to your big, splashy creatures!

Majestic Heliopterus: Giving one of your big Dinos flying could be a useful way to push damage through, however, there are much more efficient ways to give your large creatures evasion and/or trample to help close out games. Plus your opponents can see this coming from a mile away. At 4 mana, this is an easy cut.

Zetalpa, Primal Dawn: Zetalpa has basically become WOTC’s unofficial mascot for any commander precon that contains white. While it IS an expensive Dino, there are lots of options for more fun and powerful dinosaurs to play.

Raging Swordtooth: Raging Swordtooth may be a decent way to trigger your creature’s “enrage” effects, however, the upside isn’t worth the floor of this simply being a 5/5 for 5 with Trample.

Raging Reisaur: Similar to Raging Swordtooth, Raging Regisaur’s ceiling is a way to trigger enrage abilities on multiple turns, however, the floor on this one is an even less impressive vanilla 4/4 for 4.

Plains: Yes, I know that suggesting removing a land from a precon might be a hot take, but 39 lands in a ramp deck is simply WAY too many. In fact, with some minor upgrades to the mana base, you could probably get away with multiple cuts here. #sorrynotsorry

For affordable mana base upgrades, make sure to check out our land packs HERE.

Pick up our Veloci-Ramp-Tor (Pantlaza) Proxy Precon Upgrade Pack HERE.